Râsh Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Crown-heir. His golden hair is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. He takes great joy in being the best Crown-heir in town.
History: The child of a Roofer, who enjoyed hunting, Râsh was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and he is unsatisfied with his job
Ideals: Athletic. Bonds: Has a crush, Job, Nature, Adventurer. Occupation: Crown-heir
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 13)
Armor Class 8
Hit Points 34 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +2 / 4d4-2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 200 pp. Emerald (500 gp). Fiery yellow corundum (500 gp). Fiery yellow corundum (500 gp). Red spinel (130 gp). Hematite (11 gp). Tourmaline (130 gp). Chalcedony (80 gp). Moss agate (11 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Margery Sheldon, Female Human [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is silver and curly. She is baby faced.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Margery is combative with any and all who dare try her patience in the slightest.
History: The child of a Healer, who enjoyed hunting, Margery was taken on many hunting expeditions. Her childhood dream was to be a Healer, but she was a colossal failure. She struck the Ruler job and began her own company from there.
Motivation: She is unsatisfied with her job.
Ideals: Justice. Bonds: Poor, Guardian, Nature, Job. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 6 (-2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 50 gp.
Azza Knack, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Beneath her clothing is a huge mess of scar tissue. Her dark red hair has been sun bleached extensively. She wears large thick round spectacles.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Gifted. Flaws: Emotional, Antagonistic. Bonds: Slave, Job, Adventurer. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp.
Harbek Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His tied-back hair is black. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.
History: He was raised in a island tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor.
Flaws: Lazy. Bonds: Immigrant, Job, Nature, Rich. Occupation: Shepherd
Voice: Eastern European accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp. Rhodochrosite (11 gp). 1 Bullseye lantern.
Gesrethe Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'3", this woman wears silk and lounges about seductively. Her crest is short and blue. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food she seems plenty friendly. She always tries to repair and not replace. It was this mentality that drove her into the Miner business.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her religion dominates her actions.
Ideals: Philantrophist, Persistence. Bonds: Attractive, Religious, Mentor. Occupation: Miner
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Jelenneth Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is typically in her Priest uniform. Beneath her clothing is a huge mess of scar tissue. Her small hat is riddled with cuts and holes. Her eyes are green and catlike.
Personality: Jelenneth is depressed about a lot of things. She tends to be a nihilist. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: She got into the Priest business at a young age. She moved from fad to fad and when she turned 15 she discovered dancing. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and to be a guard again
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Job, Slave. Occupation: Priest
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Jet (120 gp).
Silent In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears professional attire. Her fur is gray and curly. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Animals are drawn to her, and she is able to talk to them.
History: She was born at the edge of vast forest. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 2 years later her spouse died after the birth of her son. Heartbroken, Silent never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Regain custody of her son.
Ideals: Gifted. Bonds: Attractive, Family, Nature, In love. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 130 gp. Iolite (60 gp).
Vezera Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear black pants and tee shirts. She wears a Stetson hat to hide her balding. This gold eyed southerner is not easily forgotten.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of southern immigrants she idolized her father. Her family was turned out during the war. She and her family wandered south to less war torn lands. She now owns her own business.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic, Optimist. Flaws: PTSD. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Celestial, Infernal
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1400 gp. Peridot (40 gp). Chrysoprase (40 gp).
Beast Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His gray fur is thinning but still full. His thin eyebrows rest above his beady hazel eyes.
Personality: He dislikes all the random violence that takes place in the south. Beast enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Apothecary.
Motivation: Expand his business.
Ideals: Pacifist. Flaws: Ugly, Hedonist, Disease. Bonds: Job. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).
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