Oppleby Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His silver hair is thinning but still full. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Oppleby was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Oppleby abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Justice. Bonds: Attractive, Immigrant, Adventurer, Poor. Occupation: Sage
Voice: Sleepy voice
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40 pp.
Gennal Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Hunter. His chestnut hair is lengthy and is close to two feet long. His eyes are blue.
Personality: He is extraordinarily eccentric. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful necromancer made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Hunter soon after.
Motivation: He is unsatisfied with his job.
Ideals: Artistic, Entrepeneur. Flaws: Insane. Bonds: Job, Mentor. Occupation: Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Abyssal, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Rimmon Horror, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Rich. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 10000 cp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). 1 Minor magic item.
Morkral Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is cut short. His eyes are likewise amber. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Morkral was born on a far western desert where he grew up under the tutelage of his father, an expert Shepherd. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his sister; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Slave, Immigrant, Family. Occupation: Shepherd
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 11)
Armor Class 12
Hit Points 73 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: Black star sapphire (1600 gp). Deep green spinel (110 gp). Brown-green garnet (110 gp). Tourmaline (110 gp). Golden yellow topaz (900 gp). Star rose quartz (50 gp). Black pearl (900 gp). Obsidian (13 gp). Black pearl (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Idea, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a green coat over a tan low-cut shirt, and a small hat upon her head and is in decent physical shape. Her dark red hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done she does not care how it got done.
History: Born to a pair of adventurers, Gomory grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Revenge; and she desires power and/or immortality
Ideals: Joker, Professionalism. Flaws: Secretive. Bonds: Adventurer, Enemies. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Terran, Ignan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 220 gp.
Tervaround Folkor, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a blue collared shirt and black skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. She wears a colorful flower in her silver hair. Her green eyes dart from person to person.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She receives visions of the future at random moments
History: She was born in the north, but her parents moved at a very young age to the east. Her parents enrolled her in a Warlock school at a young age so that she could practice her druidic talents. She was granted druidic powers by her dying sister.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Shipwright
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 7)
Armor Class 13
Hit Points 56 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Black velvet mask with numerous citrines (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Sapphire pendant on gold chain (1900 gp).
Gale Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her fur is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is very quiet and rarely speaks above a whisper. She does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Gale studied abroad. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has dedicated herself to building a better kind of golem.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Gifted. Flaws: Shy, Insomniac. Bonds: Attractive, Adventurer. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 45 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 32000 sp.
Zûmug Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His long silver hair is drawn into a two foot long braid. His eyes are a pleasant amber.
Personality: He is irascible and easily irritated. He is an amazing painter.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's in love; and he's looking for his big break
Ideals: Gifted. Flaws: Antagonistic. Bonds: Debt, Adventurer, Has a crush. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 69 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 7000 gp. Chrysoprase (80 gp). Moonstone (80 gp). Fire opal (400 gp). Alexandrite (1600 gp). Black star sapphire (400 gp). White opal (400 gp). Azurite (16 gp). Deep blue spinel (1600 gp). Jasper (80 gp). Red spinel (80 gp). Chalcedony (80 gp). Deep blue spinel (1600 gp). Banded agate (16 gp). Chrysoprase (80 gp). Golden yellow topaz (1600 gp). Smoky quartz (80 gp). Blue quartz (16 gp). Coral (80 gp). Smoky quartz (80 gp). Chrysoprase (80 gp). 1 Medium magic item.
Adran Coulson, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is styled in orderly dreadlocks. This blue eyed easterner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the east. He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Military, Mentor. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Undercommon, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: Violet garnet (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!