Mardnab Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She tends to wear a blue poncho over her likewise colored trousers and shirt. Her hair is greying and her face has many wrinkles. Her green eyes are slightly larger than normal.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mardnab is combative with any and all who dare try her patience in the slightest.
History: Sold as a small child to a wizard, Mardnab was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Mardnab was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mardnab decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Justice. Flaws: Ugly. Bonds: Nature, Mentor, Criminal record. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Aquan, Auran
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Blossom Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She wears baggy white pantaloons and a violet scarf. She carries a battered whip and tarnished scimitar as well. Her white hair is cut short with large spiked bangs in the front. Her eyes are violet and catlike.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She also hits on women, regardless of circumstances.
History: The child of northern immigrants she idolized her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She became a Map Maker soon after.
Motivation: Expand her business; and to settle down with her crush
Ideals: Fighting. Flaws: Secretive. Bonds: Has a crush, Immigrant, Job. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Bune Skill, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears black leather gloves, a black jacket, and tight pants. Her chestnut hair, when down, is lengthy. Her eyes are likewise black. Her teeth are yellowed and unaligned.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise she seems alert and responsive.
History: She was raised in a white middle class family as the only child. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Joker, Professionalism. Flaws: Ugly, Mundane, Fearful. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 3)
Armor Class 8
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2600 sp.
Flask Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears pastel leather gloves, a pastel jacket, and tight pants. His fur, while still mostly white, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Fighting. Flaws: Greedy. Bonds: Poor, Military, Mentor. Occupation: Mayor
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 8)
Armor Class 10
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 7 (-2) | 10 (+0) | 20 (+5) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 50 pp. Moss agate (9 gp). Red spinel (140 gp). Rock crystal (20 gp). Zircon (20 gp). Alexandrite (1500 gp). Black pearl (1500 gp). 1 Minor magic item.
Vonbin Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a grey small hat and grey clothes. He has done his best to style his brown hair to look like a famous performer. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. He has recently gotten a pet goose that steals things from people.
Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record, Job, Family. Occupation: Brewer
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 360 gp.
Korinn Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern woman has the majority of her body covered in plate. Her scarlet crest is drawn into a tight pony tail with a butterfly scrunchie. This red eyed northerner is not easily forgotten.
Personality: Eccentric and domineering, Korinn will drive conversation. Further she is a bit of a stoner and is frequently out of it.
History: Korinn lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. Due to her spouse's obsession with being a Actor they were divorced and she won custody of their daughter. She worked as a Animal Trainer, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers
Ideals: Athletic, Extrovert. Flaws: Addict. Bonds: Family. Occupation: Animal Trainer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 9000 sp. Black pearl (200 gp). Tourmaline (160 gp). Azurite (12 gp). Chalcedony (50 gp). Malachite (12 gp). Golden yellow topaz (200 gp). Violet garnet (200 gp).
Anne York, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear brown tank tops with blue skirt. Her brown hair is knotted and matted. Her blue eyes dart from person to person to random spaces in the air.
Personality: Anne is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Doctor arts, while her father instructed her in etiquette, music and courtly manner. Brilliant and gifted she never wanted to apply herself. She now mingles about in high society.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 21 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp.
Delg Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He wears a colorful flower in his blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Delg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted psionic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Immigrant, Attractive. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 100 gp. 1 Half-Plate.
Frug Turen, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He sports tan clothing, slightly heavier than average wear. His golden hair is kept up in a ponytail inside a broad hat. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother
Ideals: Disciplined, Gifted. Bonds: Family, Military. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!