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NPC Generator

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Advanced [show]


Bolhild Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses in collared shirts and wears a proper scarf over her head. With wild red hair. She has violet eyes and a brown hat with a red feather.

Personality: Bolhild is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Bolhild was raised in a hard working conservative environment. She struck it rich when she found rare goods in large quantities. She left for the north, certain she would find work there.

Motivation: She is compelled to act according to her religious beliefs; and balancing her hectic life and new actor responsibilities is difficult

Ideals: Extrovert. Bonds: Rich, Job, Immigrant, Religious. Occupation: Actor

Voice: Breathy voice

Attributes [hide]

Bolhild Daraln, Female Dwarf Druid 8
Medium (4'1") Dwarf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 68 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)7 (-2) 13 (+1)11 (+0)
Skills History +1, Persuasion +3
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Trym Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her head has been shaved. Her ears are large.

Personality: Trym is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Extrovert, Persistence. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Trym Wildcloak, Female Halfling Barbarian 15
Small (2'11") Halfling, True Neutral (CR 15)
Armor Class 13
Hit Points 160 (15d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 19 (+4)9 (-1) 13 (+1)15 (+2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 2000 gp. Solid gold idol (300 gp). Sapphire pendant on gold chain (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Embroidered and bejeweled glove (4000 gp). Golden circlet with four aquamarines (3000 gp). Gold and topaz bottle stopper cork (800 gp). Embroidered and bejeweled glove (4000 gp).


Social Check DCs


Immeral Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long golden hair reaches down to his waist. This green eyed northerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has all his life been fascinated with dancing.

History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Immeral was left his father's suit of armor and trained in its use and care. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Passionate, Artistic. Bonds: Adventurer, Nature, Military. Occupation: Cook

Voice: Sleepy voice

Attributes [hide]

Immeral Mystralath, Male Elf Ranger 2
Medium (4'7") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)6 (-2) 18 (+4)14 (+2)
Skills History +0
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 390 gp. Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (600 gp). 1 Masterwork manacles.


Social Check DCs


Thoradin Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He usually wears his grey robe and has his scimitar always slung over his shoulder, marred by sweets. His golden hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his daughter

Ideals: Gifted. Flaws: Ugly, Insane, Shy. Bonds: Nature. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Thoradin Bloodkith, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)14 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Geoffrey Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His fierce hazel eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich eastern family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has decided he is irredeemable; and his spouse's relatives view him with great suspicion

Flaws: Insane, Fearful. Bonds: Rich, Criminal record, Family. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Geoffrey Middleton, Male Human Ranger 11
Medium (6'3") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)5 (-3) 13 (+1)14 (+2)
Skills Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: White opal (1100 gp).


Social Check DCs


Chassath Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a tight fitting green shirt and pants. She keeps her scarlet crest in a pixie cut. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She is the product a well kept family trust fund and as such has never really known need. Chassath abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Rich, Adventurer. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Chassath Turnuroth, Female Dragonborn Wizard 8
Medium (6'5") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1600 gp. Violet garnet (800 gp). Eye agate (16 gp). Aquamarine (800 gp). Malachite (16 gp). Star rose quartz (60 gp).


Social Check DCs


Charles Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in grey turtlenecks beneath a black coat with blue slacks. He has a very tight haircut. His eyes are a pleasant amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to fit into much smaller and tighter spaces than normal.

History: Charles was born with his father's beautiful face. A few years later when the east was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Enemies. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Charles Staurheim, Male Human Adept 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)13 (+1) 13 (+1)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp.


Social Check DCs


Krimmon Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a pickaxe. His hair is long and auburn with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. His brown eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Laborer. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Disease. Bonds: Job, Nature, Adventurer. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Krimmon Thorngage, Male Halfling Warrior 3
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Alchemist’s fire. 2 Antitoxin.


Social Check DCs


Flask Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. His gray fur is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to loving parents in a slum to the north. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He has achieved small success as a Cook.

Motivation: Marry his brother to traveling adventurers; and tiefling compassion

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Poor, Family, Job. Occupation: Cook

Voice: Timid voice

Attributes [hide]

Flask Timber, Male Tabaxi Monk 6
Medium (5'2") Tabaxi, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 12 (+1)17 (+3) 13 (+1)16 (+3)
Skills Acrobatics +8, Persuasion +6
Senses Passive Perception 11
Languages Common, Druidic, Terran, Auran
Attacks Melee +6 / 2d6+3, Ranged +8 / 2d6+5, Grapple +6

Possessions: Blue quartz (9 gp). Moss agate (9 gp). Tourmaline (60 gp).


Social Check DCs

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