Burto Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. With bright black hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Burto was born the youngest of three triplets. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his painting dream.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Optimist, Artistic. Flaws: Insane. Bonds: Attractive, Family. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 8)
Armor Class 10
Hit Points 43 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harriet Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red tunic with brown highlights, and long tan pants that bunch up around her shoes, and carries flails. Her golden hair is matted, messy, and big. Her violet eyes dart from person to person.
Personality: She snorts whenever she laughs or is feeling confident. She believes the world needs to unite to get rid of drow once and for all.
History: Sold as a small child to a wizard, Harriet was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She is currently in port desperately looking for someone to get her out; and she's looking for her big break
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Mentor, Slave, Adventurer. Occupation: Merchant
Voice: Old Prospector
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item.
Joser Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright white suits and hats. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a big fan of imagination and believes people should spend more time reading and writing.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic, Optimist, Logical. Bonds: Attractive, Mentor, Family. Occupation: Barrister
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 13)
Armor Class 12
Hit Points 58 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 2000 gp. Rhodochrosite (11 gp). 1 Medium magic item.
Nicor Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a large black jacket. He keeps his chestnut hair in a pixie cut. His eyes are likewise black.
Personality: He is witty, but his monotone delivery comes off as unnerving Nicor enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Athletic, Joker. Flaws: Hedonist. Bonds: Military, In love, Enemies. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 140 gp.
Ilde Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a robe, a symbol of the sun god around her neck, and a flail on her belt. Her long auburn hair reaches down to her waist. She is very pretty but has cold, dead eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted necromantic powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Emotional, Antagonistic. Bonds: Attractive. Occupation: Scribe
Voice: Loud with bravado
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp. Coral (50 gp). Jade (50 gp).
Gomory Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a violet vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long golden beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and his religion dominates his actions
Ideals: Joker, Professionalism. Flaws: Ugly, Disease, Insomniac. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 52 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +9 / 4d8+4, Ranged +4 / 4d8-1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 1000 pp. Red-brown spinel (140 gp). Golden yellow topaz (400 gp). Bloodstone (80 gp). Tiger eye turquoise (10 gp). Lapis lazuli (10 gp). Star ruby (1600 gp). Violet garnet (400 gp). Tiger eye turquoise (10 gp). Emerald (1600 gp). Jasper (80 gp). Peridot (80 gp). Star rose quartz (80 gp). Aquamarine (400 gp). Lapis lazuli (10 gp). Red garnet (140 gp). Chrysoprase (80 gp). Coral (140 gp). Lapis lazuli (10 gp). Rock crystal (80 gp). Deep green spinel (140 gp). 1 Medium magic item.
Marastyr Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears professional attire. Beneath her clothing is a huge mess of scar tissue. Her golden hair has been sun bleached extensively. Her eyes are a pleasant hazel.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born into a rich family. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently she has begun working with bootleggers and crooks.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Joker. Bonds: Attractive, Slave, Criminal record, Rich. Occupation: Ploughman
Voice: Timid voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: Just what you see.
Nimble Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her fur is short and orange. She has blue eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a small toy that she constantly fidgets with.
History: Nimble hails from a village terrorized by orcs. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Days after completing her studies, news broke out that her hometown was attacked by orcs. Nimble was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and many orcs want her driven away
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Poor, Enemies. Occupation: Weaver
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Gnome, Druidic
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1200 gp. Brass mug with jade inlays (200 gp). Finely wrought small gold bracelet (100 gp). Old masterpiece painting (2200 gp). Sapphire pendant on gold chain (2400 gp).
Donella Ningel, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman dresses in tan turtlenecks beneath a white coat with yellow slacks and is in decent physical shape. Her golden hair is knotted and matted. Her eyes are gray.
Personality: She is fixated on the number 96. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Donella was born the youngest of three triplets. She found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.
Motivation: Meet up once more with her childhood friend.
Flaws: Insane, Impulsive. Bonds: Family, Adventurer. Occupation: Cook
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 18 (+4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Auran, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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