Taklinn Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man wears a grey coat over a green low-cut shirt, and a small hat upon his head. He has done his best to style his brown hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc
Ideals: Philantrophist, Gifted, Impeccable. Flaws: Antagonistic. Bonds: Slave. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 140 gp. Chrysoprase (30 gp).
Marastyr Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a grey and pastel robe with the hood down, and sports empty pouches on her belt. Her brown hair is smooth and relatively long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: The child of eastern immigrants she idolized her father. There was a wharf not far from home where she often wandered off to fish. She has drifted from career to career and currently works as a Bowyer.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Bowyer
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 sp.
Bulzo Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white tunic with blue highlights, and long black pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and blonde with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. His blue unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.
History: Bulzo was born in the east. At a young age he loved to build and create. A freak accident while working with his Scribe father left him crippled. He was granted psionic powers by his dying brother.
Motivation: Marry his brother to traveling adventurers; and a strong sense of loyalty to human people
Ideals: Philantrophist, Gifted, Persistence. Flaws: Disease. Bonds: Attractive. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Red garnet (110 gp).
Bolg Ashley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. His silver hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a criminal king-pin and mafia family Bolg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was always very intelligent and has formed a secret society of specialists.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Secretive. Bonds: Adventurer, Criminal record, Debt. Occupation: Layabout
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 310 gp.
Kelter Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He has blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Kelter will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Server kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and nothing but the best is good enough for him
Ideals: Extrovert, Impeccable. Flaws: Impulsive. Bonds: Rich, Criminal record. Occupation: Server
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
Possessions: 4000 sp. Lapis lazuli (15 gp). Blue sapphire (1400 gp). Chalcedony (30 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item.
Edge In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He is wearing a long, brown cloak. His fur is cut close to his head. He wears a mask on his face.
Personality: Eccentric and domineering, Edge will drive conversation. He is able to make almost anything out of random pieces of junk.
History: The child of a Spy, who enjoyed hunting, Edge was taken on many hunting expeditions. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter
Ideals: Extrovert, Gifted. Bonds: Attractive, Nature, Rich, Family. Occupation: Stylist
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2100 sp. 1 Everburning torch. 1 Thunderstones.
Riswynn Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of death on her torso. She carries with her a set of kukris, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She sports brown long hair. She wears crescent spectacles with a black brim.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She comes from a rich western family. She was taken from her home at a very young age. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and balancing her hectic life and new carter responsibilities is difficult
Ideals: Fighting, Philantrophist. Bonds: Job, Rich, Slave. Occupation: Carter
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Gerald Barton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He dresses in brown turtlenecks beneath a pastel coat with black slacks, and his gloved hand is found clutching a warhammer. His tied-back hair is golden. He has gleaming, smiling brown eyes.
Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the east to a Merchant, Gerald learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and regain custody of his daughter
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Merchant
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 600 gp.
Erdan Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a tan cloak and cross-gartered green stockings. His whole body is exceptionally muscular. His silver hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He left for the south, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Extrovert. Bonds: Immigrant, Military. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 7 (-2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Moonstone (30 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
