Prosperine Speed, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing right leg. She usually wears her green robe and has her bow always slung over her shoulder. Her blue hair is lengthy. Her gold unseeing eyes seem to look past you.
Personality: She speaks before she thinks and is too direct. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: From birth she was tutored by a cruel and relentless mentor. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: To prove her worth to the world.
Flaws: Disease, Impulsive. Bonds: Rich, Mentor. Occupation: Fletcher
Voice: Slurs words
Attributes [hide]
Medium (4'9") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. 1 Everburning torch.
Sarai Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively, and she perpetually has her glaive ready. Her red hair is drawn into a tight pony tail with a rose scrunchie. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born in a small village she learned the ways of the warrior from her father. Sarai abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants a kiss; and she desires power and/or immortality
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer. Occupation: Cartwright
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 33 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 500 gp. Onyx (60 gp). Rose (60 gp). Violet garnet (400 gp). Aquamarine (400 gp). Rhodochrosite (7 gp). Blue star sapphire (600 gp). Star rose quartz (60 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.
Melissa Dudley, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'8" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her right hand appears badly burned and disfigured. Her golden hair is lengthy. Her eyes, though not visible through her cowl, are brown.
Personality: She will rave to anyone who will listen. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She has had some formal music training, and achieved minor success. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: An old rival family wants her found; and doesn't want to be a laborer and was forced into it by her family
Ideals: Artistic. Flaws: Insane. Bonds: Family, Immigrant. Occupation: Laborer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
Uthemar Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'10", this man is wearing the road beaten gear of a warrior. His long white hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Uthemar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants to get laid; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Extrovert. Bonds: Guardian, Job, Enemies, Has a crush. Occupation: Mayor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Rangrim Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and silver. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.
History: Gifted from a young age, Rangrim studied abroad. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Slave, Adventurer. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 92 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 300 pp. Lapis lazuli (12 gp). Moss agate (12 gp). Deep blue spinel (1200 gp). Golden yellow topaz (1200 gp). Chalcedony (60 gp). Violet garnet (1200 gp).
Gerald Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his warhammer ready. He sports a long black beard, and similarly colored long hair. His violet eyes are slightly larger than normal.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.
History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered painting. He now mingles about in high society.
Motivation: He has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Orc, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Azurite (9 gp).
Koeth Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. He has a white handlebar mustache and slicked back white hair. He has a dull look in his amber eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.
History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Nature, Slave. Occupation: Sculptor
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 76 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Aquan
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. Chrysoprase (70 gp). Aquamarine (500 gp). Peridot (70 gp). Iolite (70 gp). Deep green spinel (160 gp). Blue quartz (14 gp). Citrine (70 gp). Aquamarine (500 gp). Rock crystal (70 gp). 1 Medium magic item.
Travok Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright brown suits and hats and is in decent physical shape. His chestnut hair is matted, messy, and big. He wears an eyepatch.
Personality: He is business-like. He takes instructions and follows them to the letter. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A powerful slaver made him what he is. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's attracted to the PC; and obtaining odd cultural elven artifacts is his passion
Ideals: Professionalism. Flaws: Ugly. Bonds: Has a crush, Adventurer, Mentor, Enemies. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Dynamic Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with small hat. His gray fur is drawn into a tight pony tail with a skull scrunchie. His blue eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against giants; and someone believes him a fraud
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Job, Enemies. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 90000 cp. Fire opal pendant on a fine gold chain (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp).
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Their contribution stands as a beacon of hope for all adventurers!