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NPC Generator

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Advanced [show]


Pirithin Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears bulky red painted plate armor. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He sports a flattop hair cut. His blue eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east to a Spy, Pirithin learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.

Motivation: Further expansion of business.

Ideals: Optimist, Logical. Bonds: Rich, Job, Has a crush. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Pirithin Sunmeadow, Male Halfling Wizard 3
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 5 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)14 (+2) 13 (+1)10 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Chalcedony (30 gp). Alexandrite (400 gp). 1 Masterwork Common Melee.


Social Check DCs


Thar Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Ruler, but he got bored and became a Dilettante. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Athletic, Opinionated. Bonds: Slave, Job, Has a crush. Occupation: Dilettante

Voice: Old Prospector

Attributes [hide]

Thar Skelton, Male Half-Orc Aristocrat 1
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)7 (-2) 8 (-1)14 (+2)
Skills Intimidation +4, Religion +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Halimath Berevan, Male Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his greatsword ready. His auburn hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Halimath is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Fighting, Justice. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Halimath Berevan, Male Elf Cleric 13
Medium (5'5") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 63 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 13 (+1)19 (+4)
Skills Nature +7
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Celestial, Goblin
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 3000 gp. Tourmaline (110 gp). White opal (1400 gp). Red garnet (110 gp). White opal (1400 gp). Onyx (70 gp). Violet garnet (1400 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rathkran Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver crest is still thick. He has gold eyes.

Personality: He has a massive crush on the younger sibling of the Barkeep who has hired him part-time. Rathkran enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Rathkran was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the south, certain he would find work there.

Motivation: Wants his loneliness to end; and marry his sister to traveling adventurers

Flaws: Hedonist. Bonds: Immigrant, Has a crush, Job, Family. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Rathkran Beryntolthropal, Male Dragonborn Ranger 8
Medium (6'8") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 17 (+3)8 (-1)
Skills Animal Handling +6, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. Jasper (50 gp). Obsidian (14 gp). 1 Minor magic item.


Social Check DCs


Arumawann Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many brown ritualistic tattoos. He dresses in tan turtlenecks beneath a brown coat with blue slacks. He has a small bristly mustache and wavy chestnut hair. His eyes, though not visible through his cowl, are brown.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He is harsh and unforgiving.

History: Sold as a small child to a slaver, Arumawann was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and tiefling compassion

Flaws: Racist, Antagonistic, Mundane. Bonds: Mentor, Job. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Arumawann Gummen, Male Gnome Fighter 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 7 (-2)16 (+3)
Skills Athletics +1, Investigation +3
Senses Passive Perception 8
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 34000 sp. Red spinel (80 gp). 1 Minor magic item.


Social Check DCs


Mamnen Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. He has moderate length dark red hair. His silver eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Artistic, Logical. Flaws: Insomniac, Shy. Bonds: Poor. Occupation: Doctor

Voice: American accent

Attributes [hide]

Mamnen Quiet, Male Tiefling Monk 8
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +4

Possessions: 90000 cp.


Social Check DCs


Gardain Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is very pretty but has cold, dead eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.

History: Gardain was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Family, Immigrant. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Gardain Goldfinder, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)12 (+1) 9 (-1)13 (+1)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp.


Social Check DCs


Gilbert Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is heavily combed to the right. He is baby faced.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Fighting, Athletic, Extrovert. Bonds: Poor, Religious. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Gilbert Ofandrus, Male Half-Elf Expert 2
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +4

Possessions: 80 gp.


Social Check DCs


Arha Watson, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a black collared shirt and brown skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. She is an epitome of beauty. She has moderate length silver hair. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Herbalist and was forced into it by her family; and to unite with her brother

Ideals: Gifted. Flaws: Terse, PTSD. Bonds: Attractive, Family. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Arha Watson, Female Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs

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