Damakos Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Sailor does. He carries with him a set of monstrous two handed axes on his belt, each one with a aquamarine on the hilt. His white hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the north to a Sailor, Damakos learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He became a Sailor soon after.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Fighting, Logical. Flaws: Insomniac, Impulsive. Bonds: Job. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 58 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 8000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Jeweled anklet (4000 gp). Gold and topaz bottle stopper cork (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Minor magic item. 1 Minor magic item.
Ridaro Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: She sports violet clothing, slightly heavier than average wear. Her chestnut hair is lengthy. She tend to wears goggles to shield her eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She uses divination through singing.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Ridaro reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise her children well; and regain custody of her son
Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Military, Family. Occupation: Knight
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10000 sp.
Direcris Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His silver crest is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Direcris hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family Direcris was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Direcris decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Insomniac, Insane. Bonds: Criminal record. Occupation: Animal Trainer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 11)
Armor Class 11
Hit Points 24 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Druidic, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +8
Possessions: 4000 sp.
Barendd Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears grey trousers with tan and black striped suspenders. He wears various colorful collared shirts. He wears his chestnut hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a pair of adventurers, Barendd grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Persistence. Bonds: Attractive, Military, Adventurer, Debt. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 1900 sp.
Adran Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple black line shooting up and back down, and carries longbows. His auburn hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Rich. Occupation: Weaver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 52 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 4d4-3, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 500 pp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Black velvet mask with numerous citrines (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloak On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her yellow fur is unkempt and raggedy. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is obsessed with finding treasure.
History: Born to a Crown-heir, her mother struggled to pay the bills. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She used her abilities to travel the world and help people.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 5000 sp. Freshwater pearl (5 gp). Lapis lazuli (5 gp). Bloodstone (20 gp).
Syllin Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: A 4'8" western woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has wavy black hair. Her green eyes have a joyful gleam in them most of the time.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a minor phobia of water and hates getting wet.
History: Syllin was raised in a hard working conservative environment. Over the years she perfected her riding and shooting skills. She has achieved small success as a Spy.
Motivation: She feels threatened by others; and she has passion for adventuring and risk
Ideals: Fighting. Flaws: Fearful. Bonds: Job, Nature, Adventurer. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1 Half-Plate.
Engong Berkeley, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her sai and is in decent physical shape. Her red hair is still thick. Her hazel eyes dart from person to person.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: When she was but 7 years old her parents immigrated from the west. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Joker. Bonds: Adventurer, Immigrant, Family. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1100 sp. Black opal (600 gp). 1 Masterwork Artisan’s tools.
Tana Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a simple tan robe with brown stripes complete with hood. Her silver hair is matted, messy, and big. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: A deeply religious woman she believes everything happens for a reason. Tana enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Tana lived on a farm with her father, near the main road leading to a nearby town. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: Her spouse's relatives view her with great suspicion; and marry her sister to traveling adventurers
Flaws: Ugly, Hedonist. Bonds: Religious, Family, Rich. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 4 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 7 (-2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!