Hugh Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he sports violet clothing, slightly heavier than average wear. He keeps his red hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Ploughman. He has set out to sabotage the competition.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Joker. Flaws: Insane. Bonds: Poor, Job, Family. Occupation: Ploughman
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 24 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 6 (-2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1900 gp. Amber (100 gp). Blue quartz (13 gp). Fiery yellow corundum (1000 gp). Emerald (1000 gp). Blue sapphire (1000 gp). Star ruby (1000 gp). Rich purple corundum (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Panana Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a tight fitting blue shirt and pants. She wears a deerstalker hat to cover her moderate length red hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She comes from a rich western family. Panana was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Panana decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Bonds: Nature, Religious, Rich, Criminal record. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 600 gp.
Flame In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his hammer always slung over his shoulder. He is bristling with hidden weapons, mostly hammers and longswords. His brown fur is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.
History: He served in the navy to pay for his family's outstanding loans. When Flame reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he wants nothing more than to rejoin the army
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Criminal record, Military. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Ar-Kaius Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. His chestnut hair is braided into rings. His eyes are blue and catlike.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Kaius fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Disciplined, Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 39 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3100 gp. Hematite (16 gp). Aquamarine (1200 gp). Rhodochrosite (16 gp). Freshwater pearl (16 gp). 1 Minor magic item.
John Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'9" and muscular, this southern man is renowned for his bright yellow suits and hats. He sports a long silver beard, and similarly colored long hair. His eyes are brown and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero
Ideals: Athletic, Impeccable. Flaws: Insomniac, Selfish. Bonds: Adventurer, Job. Occupation: Crown-heir
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 5 (-3) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Fenriz Open, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. He carries with him a set of axes on his belt, each one with a jet on the hilt. He has chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A powerful brothel owner made him what he is. His father was a soldier and died while he was still young. Fenriz was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Ideals: Fighting. Flaws: Shy, Forgetful. Bonds: Mentor, Military. Occupation: Cook
Voice: Spits and sputters
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 14)
Armor Class 12
Hit Points 71 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Terran, Abyssal
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
Possessions: 6000 gp. 1 Minor magic item.
Iados Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: This western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. His chestnut hair is unkempt and raggedy. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. Iados was born on a far western plains where he grew up under the tutelage of his father, an expert Brewer. He left for the west, certain he would find work there.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Brewer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 23 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 gp. 1 Minor magic item.
Tagga Hallewell, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears a black vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her black boots flare out at the collars, she is not a threatening figure. Her red hair is still thick. Her eyes are blue and beady.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Tagga lived on a farm with her father, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her brother.
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Family, Rich. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Soveliss Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long silver hair reaches down to his waist. His eyes are brown and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.
History: Born to a pair of adventurers, Soveliss grew up listening to his father's many stories. A gifted student he started as a Barkeep, but he got bored and became a Knight. He has set out to sabotage the competition.
Motivation: Meet up once more with his childhood friend.
Bonds: Attractive, Job, Religious, Adventurer. Occupation: Knight
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp. Lapis lazuli (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!
