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NPC Generator

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Advanced [show]


Eiravel Nailo, Male Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Eiravel is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.

History: A powerful brothel owner made him what he is. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural halfling artifacts is his passion

Ideals: Extrovert, Gifted. Bonds: Rich, Adventurer, Mentor. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Eiravel Nailo, Male Elf Monk 4
Medium (5'1") Elf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Arcana +2, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Brass mug with jade inlays (400 gp). Solid gold idol (500 gp).


Social Check DCs


Mordai Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blue hair is lengthy and is close to two feet long. His eyes are red and beady.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He can't help but pocket interesting objects he comes across

History: Mordai was born the youngest of three triplets. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Enemies, Criminal record, Family. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Mordai Amuse, Male Tiefling Aristocrat 9
Medium (5'5") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 13 (+1)18 (+4)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1100 gp. Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (600 gp). A silver and pearl hairclip (20 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Gul Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in earthy colors with a white and black handkerchief worn on his left side. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Unemployed, who enjoyed hunting, Ar-Gul was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and he's looking for his big break

Ideals: Impeccable, Extrovert. Flaws: Addict, Fearful. Bonds: Nature, Adventurer. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Ar-Gul Hadley, Male Half-Orc Adept 6
Medium (6'1") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Intimidation +2, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 500 gp. Old masterpiece painting (1400 gp). Silver comb with moonstones (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp).


Social Check DCs


Gerard Richie, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mayor uniform. His hair is cut close to his head. He has a dull look in his gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Spice Merchant, his mother struggled to pay the bills. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Mayor for hire.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Poor. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Gerard Richie, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)15 (+2) 12 (+1)17 (+3)
Skills Deception +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 400 gp. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs


Andraste Othronus, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear flannel. Her hair is red, silky, and of moderate length. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Andraste was born the youngest of three triplets. As a young adult she joined a group advocating for an improvement in Elven conditions. She left for the north, certain she would find work there.

Motivation: To reunite with her absent mother; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Racist. Bonds: Immigrant, Attractive, Family. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Andraste Othronus, Female Elf Ranger 12
Medium (4'8") Elf, Lawful Good (CR 12)
Armor Class 13
Hit Points 46 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)15 (+2) 16 (+3)17 (+3)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 2000 gp. Embroidered and bejeweled glove (1000 gp). Silver comb with moonstones (700 gp). Jeweled anklet (1000 gp). Solid gold idol (1200 gp). Solid gold idol (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).


Social Check DCs


Alice Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears violet cloth garments or leather armor. She carries with her a set of sickles, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She keeps her blonde hair in a pixie cut. Her eyes are gray and she is always smoking a pipe.

Personality: Abrasive and pushy, she has a hard time making friends. She has a small toy that she constantly fidgets with.

History: Alice was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.

Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent father

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Family, Poor. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Alice Teinithra, Female Half-Elf Monk 7
Medium (5'8") Half-Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 20 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trym Iathrana, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a violet poncho over his likewise colored trousers and shirt. His white hair is smooth and relatively long. His fierce hazel eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He has never given up on his dancing dream.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he is a bit of a kleptomaniac

Ideals: Opinionated, Artistic. Bonds: Poor, Adventurer, Criminal record. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Trym Iathrana, Male Half-Elf Warlock 6
Medium (5'7") Half-Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Elven, Draconic, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 2000 sp. Zircon (30 gp). Moss agate (5 gp). Chalcedony (30 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aline Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She wears silk and lounges about seductively. She has a very tight haircut. Her green eyes dart from person to person to random spaces in the air.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in the west to a Sellsword, Aline learned a great deal about her mother's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She now owns her own business.

Motivation: Expand her business.

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Aline Berevan, Female Half-Elf Rogue 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Emerald On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her white fur is drawn into a tight pony tail with a rose scrunchie. Her eyes are hazel and she is always smoking a pipe.

Personality: She loves telling others what to do and how they should feel about things. She is a font of random trivia from the lore and stories she has discovered

History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Her spouse's relatives view her with great suspicion; and she's looking for her big break

Ideals: Athletic, Opinionated, Logical. Bonds: Rich, Adventurer, Family. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Emerald On the Water, Female Tabaxi Adept 2
Medium (4'10") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 8 (-1)14 (+2)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs

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