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NPC Generator

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Advanced [show]


Gilthur Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky brown painted plate armor. His hair is cut close to his head. His blue eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Joker, Logical. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Weaver

Voice: Squeaky

Attributes [hide]

Gilthur Torevir, Male Dwarf Ranger 12
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 101 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 19 (+4)11 (+0) 8 (-1)12 (+1)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Sapphire pendant on gold chain (1100 gp). Cloth of gold vestments (130 gp). Solid gold idol (200 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1800 gp). Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He dresses like a well dressed Body Guard does. He has a white handlebar mustache and slicked back white hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Job, In love. Occupation: Body Guard

Voice: Ums and uhs a lot

Attributes [hide]

Don Tatum, Male Human Monk 11
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)7 (-2) 12 (+1)17 (+3)
Skills Deception +7, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 2000 gp. Red garnet (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Brakka Mitchell, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. She is an epitome of beauty. Her hair is always cut to a buzz. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a poor family in the city she treasured whatever gifts she got. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She's also a talented Healer, but doesn't like to broadcast it.

Motivation: To be a Healer again; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Hedonist. Bonds: Attractive, Job, Poor, Criminal record. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Brakka Mitchell, Female Half-Orc Expert 7
Medium (4'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 50 pp. Sardonyx (70 gp). Star ruby (500 gp).


Social Check DCs


Purson Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is brown and curly. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gifted from a young age, Purson studied abroad. After coming to the age of reason, Purson took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Addict. Bonds: Rich, Enemies, Family. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Purson Scorn, Male Tiefling Adept 2
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 2 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 5 (-3)14 (+2) 13 (+1)13 (+1)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 7000 cp.


Social Check DCs


Delg Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long blonde hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He exudes charisma. He is a tour de force of persuasion. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful necromancer made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Shepherd like his father before him.

Motivation: He has comitted a past crime that haunts him to this day; and to be a courier again

Ideals: Entrepeneur. Bonds: Attractive, Mentor, Job, Criminal record. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Delg Frostbeard, Male Dwarf Barbarian 12
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 108 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp. Silver comb with moonstones (400 gp). Black velvet mask with numerous citrines (140 gp). Gold music box (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Old masterpiece painting (2400 gp). Fire opal pendant on a fine gold chain (2400 gp). Sapphire pendant on gold chain (2600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimple Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of rapiers on his belt, each one with a amethyst on the hilt. His long white hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.

History: Rimple was born in the south. At a young age he loved to build and create. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Insane, Impulsive. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Rimple Reese, Male Gnome Monk 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Hematite (15 gp). Lapis lazuli (15 gp). Malachite (15 gp). Freshwater pearl (15 gp).


Social Check DCs


Kasdeya Loyalty, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born to loving parents in a slum to the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her absent father; and to unite with her brother

Flaws: Ugly. Bonds: Immigrant, Poor, Family. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Kasdeya Loyalty, Female Tiefling Adept 3
Medium (5'8") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)17 (+3) 10 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Auran, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Felosial Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: When she was but 4 years old her parents immigrated from the east. Felosial was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Felosial decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Felosial managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has money and likes to spend it; and she feels that her past leaves her morally obligated to help

Ideals: Justice. Flaws: Shy. Bonds: Rich, Immigrant, Criminal record. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Felosial Caphaxath, Female Elf Commoner 3
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3

Possessions: 13000 cp. 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs


Grai Yardley, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who wears a white vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her white boots flare out at the collars, she is not a threatening figure. Her white hair is slicked back into a classic pompadour. Her brown eyes are passionate and lively.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is obsessed with finding treasure.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved out north to avoid the crime she committed. She was granted arcane powers by her dying brother.

Motivation: She'd like to take her coworkers down a peg; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted. Bonds: Adventurer, Criminal record, Job. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Grai Yardley, Female Half-Orc Paladin 4
Medium (4'8") Half-Orc, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Moonstone (40 gp). Banded agate (13 gp). Rose (40 gp). White opal (700 gp).


Social Check DCs

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