Falkrunn Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is renowned for her bright brown dresses and hats. She has a long golden ponytail with little hanging trinkets. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She plays an instrument quite well.
History: She is a Jackalwere in disguise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is searching for what she claims is her rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Justice, Artistic, Fighting. Bonds: Adventurer. Occupation: Laborer
Voice: Dutch accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 42 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 40 pp.
Margery Cotton, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears an entirely brown suit with green socks and a vest with buckled shoes. She has wavy blonde hair. Her eyes, though not visible through her cowl, are violet.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is able to make almost anything out of random pieces of junk.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She now owns her own business.
Motivation: Her relatives are trying to arrange a marriage; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Job, Family. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Herleva Nash, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has moderate length black hair. She has gleaming, smiling blue eyes.
Personality: She speaks before she thinks and is too direct. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Herleva grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Herleva. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Impulsive, Insane. Bonds: Adventurer, Criminal record. Occupation: Butcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 80 pp.
Purah Principle, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing a long, green, dusty cloak. Her white hair is kept up in a ponytail inside a feathered hat. She has gleaming, smiling silver eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great joy in being the best Mason in town.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken from her home at a very young age. She has drifted from career to career and currently works as a Mason.
Motivation: Sabotage a competitor.
Ideals: Disciplined. Flaws: Mundane. Bonds: Job, Slave. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Terran, Celestial, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 9000 cp.
Cloud Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He keeps his brown fur in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Cloud was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Cloud abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and a deep hatred of brigands
Bonds: Religious, Family, Poor, Adventurer, Enemies. Occupation: Priest
Voice: Soft and melodious
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 700 sp.
Meriele Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her hair is golden and curly. She wears an eyepatch.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to her, and she is able to talk to them.
History: She was born on a small isolated farm. Her parents enrolled her in a Bard school at a young age so that she could practice her arcane talents. She became a Ruler soon after.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 10)
Armor Class 12
Hit Points 59 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Lamlis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of shortspears on his belt, each one with a amethyst on the hilt. His black hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Lamlis and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Herbalist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 40 pp. 1 Minor magic item.
Joser Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He dresses in collared shirts and wears a proper scarf over his head. His red hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his top red hat.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Joser was born the youngest of three triplets. When Joser reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Flaws: Secretive. Bonds: Attractive, Family, Military. Occupation: Spy
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 260 gp. 1 Masterwork studded leather.
Pyxrin Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. She sports a flattop crest cut. She wears a mask on her face.
Personality: Pyxrin wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is not mentally stable, and does not behave rationally
Ideals: Athletic, Disciplined. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 36 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 pp. Golden yellow topaz (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
