Varis Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His small hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.
History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Spice Merchant
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 8 (-1) | 18 (+4) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Terran, Celestial, Halfling
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +6
Possessions: 1900 sp.
Traki Ariessus, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears a blue vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears his red hair down. His eyes, though not visible through his cowl, are gray.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Traki does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army
Flaws: Mundane, Depressed, Disease. Bonds: Military, Religious. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp.
Felgrat Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. His blonde hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: He wants to meet his childhood hero.
Ideals: Optimist. Bonds: Poor, Has a crush, Adventurer, Military, Job. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 gp.
Gennal Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He keeps his long chestnut hair kept up in a rat tail. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He got away from his former life and has fallen to alcoholism.
Motivation: To prove his worth to the world.
Ideals: Joker, Gifted. Flaws: Addict, Impulsive. Bonds: Poor. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate.
Don Ainsley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears just a grey suit. His white hair is slicked back into a classic pompadour. His green eyes dart from person to person.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Herbalist father left him crippled. He was granted druidic powers by his dying brother.
Motivation: He desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Logical, Gifted. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Assassin
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 6000 cp. Chalcedony (30 gp).
Barendd Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a grey shirt with thin yellow vertical stripes and black pants. He is an epitome of beauty. He has chestnut hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.
Motivation: Regain custody of his daughter; and doesn't want to be a jeweler and was forced into it by his family
Flaws: Depressed. Bonds: Attractive, Enemies, Poor, Family. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 170 gp. Silver pearl (140 gp).
Halimath Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Carpenter like his mother before him.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new carpenter responsibilities is difficult
Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. 3 Smokesticks. 3 Alchemist’s fire.
Eida High-hill, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and is wearing a long, white, dusty cloak. Her silver hair is greasy and uncared for. She wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She can't help but pocket interesting objects she comes across
History: She was born a particularly ugly child, much to the horror of her parents. Eida was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Eida decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is compelled to act according to her religious beliefs; and she has comitted a past crime that haunts her to this day
Flaws: Ugly, Depressed, Secretive. Bonds: Criminal record, Religious. Occupation: Stylist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 16)
Armor Class 14
Hit Points 86 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +3
Possessions: 6000 gp. Iolite (60 gp). Violet garnet (1100 gp). Blue quartz (6 gp). Violet garnet (1100 gp). 1 Medium magic item.
Birel Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She tends to wear a tan poncho over her likewise colored trousers and shirt. Her blonde hair is well kept. She has a tattooed face.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Birel is combative with any and all who dare try her patience in the slightest.
History: Birel hails from a village terrorized by drow. Her father was a mechanic, and taught her how to fix just about anything. She has recently gotten a pet goose that steals things from people.
Motivation: Many drow want her driven away; and someone believes her a fraud
Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
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