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NPC Generator

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Advanced [show]


Tarhun Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His green crest is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Rich, Attractive, Religious. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tarhun Ghaallixirn, Male Dragonborn Sorcerer 9
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 48 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 9 (-1)10 (+0)
Skills Athletics +4, Religion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 2000 gp. Blue quartz (4 gp). Obsidian (4 gp).


Social Check DCs


Mardred Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, she is an attractive figure. She wears a grey costume with the symbols of the four houses of cards on her torso. She has done her best to style her black hair to look like a famous performer. She has gleaming, smiling gray eyes.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now travels the world, in search of power and loot.

Motivation: She is terrified, and will act out of fear; and her religion dominates her actions

Flaws: Fearful. Bonds: Attractive, Religious, Family, Adventurer. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Mardred Eversharp, Female Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs


Symma Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. Her white hair is heavily combed to the right. Her half smiles and amber eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She is the product a well kept family trust fund and as such has never really known need. Because her mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge

Ideals: Philantrophist. Bonds: Rich, Attractive, Immigrant, Enemies. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Symma Boondiggles, Female Gnome Rogue 7
Small (3'5") Gnome, True Neutral (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Arcana +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. Alexandrite (1100 gp). Rich purple corundum (700 gp). Malachite (6 gp).


Social Check DCs


Azaki Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting violet shirt and pants. His blonde hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady gray eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family In his youth he was a Spy, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Being a Courier kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Shy, PTSD. Bonds: Criminal record. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Azaki Markum, Male Half-Elf Fighter 6
Medium (5'9") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Performance +4, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Seven Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and is generally well dressed albeit a few years behind the times. Her lavender fur is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food she seems plenty friendly. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Animal Trainer, her father struggled to pay the bills. She dropped out of school before completing her studies. She used her abilities to travel the world and help people.

Motivation: To share knowledge with the world.

Ideals: Athletic, Philantrophist, Logical. Bonds: Attractive, Poor. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Seven Mist, Female Tabaxi Aristocrat 8
Medium (5'10") Tabaxi, Lawful Good (CR 8)
Armor Class 9
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)15 (+2) 15 (+2)15 (+2)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 900 gp. Fiery yellow corundum (1100 gp). Black star sapphire (1100 gp). Aquamarine (1300 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dee Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a moderate pudge and is not very fit. She wears her silver hair up in a very large beehive style do. Her amber unseeing eyes seem to look past you.

Personality: She has a massive crush on the younger sibling of the Barber who has hired her part-time. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was taken from her home at a very young age. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants her loneliness to end; and she's in love

Flaws: Disease, Antagonistic. Bonds: Poor, Has a crush, Slave. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Dee Thistletop, Female Halfling Druid 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)18 (+4) 11 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Terran, Druidic, Celestial
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 210 gp.


Social Check DCs


Gilthur Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. His head has been shaved. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of a Cook, who enjoyed hunting, Gilthur was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found; and he has decided he is irredeemable

Flaws: Ugly, Insane, Disease. Bonds: Criminal record, Nature, Family. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Gilthur Dankil, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Krakhorn Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a black suit, blue shirt, and black tie. His long red hair is drawn into a two foot long braid. His green eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich western family. He found a children's book about a Half-Orc Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his music dream.

Motivation: To protect his home; and a need for knowledge about a nearby landmark

Ideals: Optimist, Artistic. Bonds: Adventurer, Rich, Guardian. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Krakhorn Hackney, Male Half-Orc Ranger 7
Medium (6'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Black pearl (300 gp). Star ruby (1300 gp).


Social Check DCs


Quelenna McLeod, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is brown and curly. Her blue eyes dart from person to person.

Personality: Stoic and calm, she prefers to meditate than take action. She is frequently practicing swordplay.

History: Born to a Beggar, her father struggled to pay the bills. She was an apprentice working in her father's forge. She now owns her own business.

Motivation: Expand her business; and balancing her hectic life and new priest responsibilities is difficult

Ideals: Disciplined. Bonds: Attractive, Military, Poor, Job. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Quelenna McLeod, Female Half-Elf Commoner 12
Medium (4'10") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 20 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnoll, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: Amber (120 gp). Zircon (40 gp).


Social Check DCs

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