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NPC Generator

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Advanced [show]


Euphemia Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white tunic with green highlights, and long grey pants that bunch up around her shoes. She has a moderate pudge and is not very fit. Her tied-back hair is auburn. She wears crescent spectacles with a black brim.

Personality: She will rave to anyone who will listen. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Her parents moved while she was still in utero so she is the first generation to be born here. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.

Motivation: To be a Painter again; and sabotage a competitor

Flaws: Insane. Bonds: Has a crush, Immigrant, Criminal record, Job. Occupation: Assassin

Voice: French accent

Attributes [hide]

Euphemia Stonebridge, Female Halfling Cleric 7
Small (2'11") Halfling, True Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)8 (-1) 16 (+3)10 (+0)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 500 gp. Black opal (1200 gp).


Social Check DCs


River Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her fur is orange and curly. Her amber unseeing eyes seem to look past you.

Personality: She is irascible and easily irritated. She is a font of random trivia from the lore and stories she has discovered

History: She was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where she often wandered off to fish. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of her sister; and her relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

River Shoe, Female Tabaxi Wizard 8
Medium (4'10") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)7 (-2) 14 (+2)17 (+3)
Skills History +1, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helja Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a grey vest and prefers tan and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on her belt. Her long brown hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Helja was born the youngest of three triplets. A gifted student she started as a Barkeep, but she got bored and became a Shipwright. She used her abilities to trick people and travel the world for free.

Motivation: Balancing her hectic life and new Shipwright responsibilities is difficult; and wants to raise her children well

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Family, Criminal record. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Helja Thrahak, Female Dwarf Barbarian 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)10 (+0) 16 (+3)9 (-1)
Skills Animal Handling +5, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Richard Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He has a moderate pudge and is not very fit. His hair is cut close to his head. His green unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. During his travels, Richard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Richard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Richard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Adventurer, Slave. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Richard Rodney, Male Human Commoner 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)18 (+4) 8 (-1)11 (+0)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Celestial, Aquan, Abyssal, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Oppleby Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His hair is brown, silky, and of moderate length. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Oppleby Humplebumple, Male Gnome Warrior 12
Small (3'6") Gnome, Lawful Good (CR 12)
Armor Class 12
Hit Points 92 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Investigation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).


Social Check DCs


Mary Wesley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She dresses like a well dressed Shipwright does. Her hair is auburn, silky, and of moderate length. Her eyes are a pleasant violet.

Personality: She is very quiet and rarely speaks above a whisper. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She served in the navy to pay for her family's outstanding loans. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shipwright. She inherited the family business which she has now maintained for 6 years.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Attractive, Military. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Mary Wesley, Female Human Sorcerer 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 200 gp. Old masterpiece painting (1000 gp). A silver and pearl hairclip (40 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item.


Social Check DCs


Elaim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Elaim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Elaim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: Marry his sister to traveling adventurers; and to be a barkeep again

Flaws: Impulsive. Bonds: Adventurer, Poor, Job, Family. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Elaim Eversharp, Male Dwarf Ranger 3
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 7
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 15 (+2)9 (-1) 8 (-1)11 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Valanthe Lathalas, Female Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a fancy tan dress. Her chestnut hair, when down, is lengthy. Her amber eyes lackadaisically let the world flow into them.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Valanthe is combative with any and all who dare try her patience in the slightest.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Valanthe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Valanthe. She used her abilities to trick people and travel the world for free.

Motivation: Regain custody of her son; and her spouse's relatives view her with great suspicion

Ideals: Optimist, Justice, Artistic. Bonds: Attractive, Criminal record, Family. Occupation: Hunter

Voice: Scratchy, weak

Attributes [hide]

Valanthe Lathalas, Female Elf Aristocrat 2
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 9 (-1)16 (+3)
Skills History +5, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Gnome, Druidic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Nuthra Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a green shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her crest is scarlet and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Nuthra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: Find a way to reverse the transformation of her sister; and she desires power and/or immortality

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Adventurer, Family. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Nuthra Wivvyrholdalphiax, Female Dragonborn Wizard 3
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)14 (+2) 11 (+0)16 (+3)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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