Patrick Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He wears a feathered hat to hide his balding. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.
History: Patrick was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Nature, Religious. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Druidic
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delg Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. He has done his best to style his blonde hair to look like a famous performer. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Delg hails from a village terrorized by drow. A gifted student he started as a Ploughman, but he got bored and became a Detective. He struck the Detective job and began his own company from there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Attractive, Enemies, Job. Occupation: Detective
Voice: Smoker's lung
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ahinar Horineth, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears light armors faded through time and improper care. Her black hair is heavily combed to the right. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable; and find a way to reverse the transformation of her sister
Ideals: Persistence. Bonds: Attractive, Family, Criminal record. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 69 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Draconic, Abyssal, Halfling
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Lapis lazuli (14 gp). Deep green spinel (60 gp). Red garnet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Creega Halsey, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair is smooth and relatively long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She can speak with the recently deceased. She is lazy and tries to find solutions quickly.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. After coming to the age of reason, Creega took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To get a good night's sleep; and she is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Insomniac, Lazy, Disease. Bonds: Rich. Occupation: Bookbinder
Voice: Russian accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Lorilla Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a simple burlap shirt and baggy pants. She conceals her axe with her veritable burlap sack of a shirt. She wears a broad hat to cover her moderate length black hair. Her eyes are likewise violet.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Born to a pair of adventurers, Lorilla grew up listening to her father's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She desires power and/or immortality.
Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Criminal record. Occupation: Knight
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Bloodstone (30 gp). Deep blue spinel (200 gp).
John Alton, Male Human [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His violet eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Elven compassion.
Flaws: Shy, Racist. Bonds: Attractive, Mentor. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 gp.
Rosalind Blyth, Female Human [Permalink]
Personal [hide]
Description: This southern woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her clothes are grease stained in places. Her hair is brown and curly. Her ears are large.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to loving parents in a slum to the south. Through the years after Rosalind was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Rosalind's mother didn't care for her much, and the feeling was mutual. She left for the south, certain she would find work there.
Motivation: Retire the richest woman in the south; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 111 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Elven, Infernal, Halfling
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1800 gp.
Andram Glee, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His hair is brown and very short. This red eyed westerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's repulsed by the PC; and he has passion for adventuring and risk
Flaws: Shy, Antagonistic, Disease, Racist. Bonds: Adventurer. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 44 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Star ruby (1000 gp). Coral (160 gp). Smoky quartz (20 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item.
Barbena Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'3" has a big stupid grin on her face most of the time. She wears tight fighting clothing, which leaves very little to the imagination. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She wears large thick round spectacles.
Personality: She is extraordinarily eccentric. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born to a pair of adventurers, Barbena grew up listening to her mother's many stories. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 8 years.
Motivation: Sabotage a competitor; and she's looking for her big break
Ideals: Fighting. Flaws: Insane. Bonds: Slave, Adventurer, Job. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 65 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 800 gp. Solid gold idol (1000 gp). Old masterpiece painting (1700 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!