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NPC Generator

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Advanced [show]


Vadania Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She prefers to wear blue pants and tee shirts, marred by teas. Her hair is cut close to her head. Her ears are large.

Personality: She is a Fortune-teller first and foremost. She believes firmly that knowledge should be universal. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She became a Fortune-teller soon after.

Motivation: Wants to open a new tavern; and she desires power and/or immortality

Flaws: Ugly. Bonds: Job, Adventurer, Military, Debt. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Vadania Wasanthi, Female Elf Sorcerer 5
Medium (4'7") Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)8 (-1) 12 (+1)13 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Qemuel Violence, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His dark red hair is knotted and matted. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast desert. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Qemuel Violence, Male Tiefling Paladin 5
Medium (6'0") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 15 (+2)20 (+5)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp.


Social Check DCs


Therai Soft, Male Tiefling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His purple hair is long and unkept. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Therai Soft, Male Tiefling Ranger 4
Medium (6'2") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 15 (+2)17 (+3)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 17000 sp. Fire opal (600 gp). 1 Minor magic item.


Social Check DCs


Spring Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has styled his red fur well, parting it to the left. His green eyes dart from person to person.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Locksmith profession.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He struck the Mason job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Spring Candle, Male Tabaxi Wizard 6
Medium (6'0") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Arcana +4, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 600 gp. Golden yellow topaz (1400 gp). Violet garnet (1400 gp). Black opal (1000 gp).


Social Check DCs


Maiathah Siannodel, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She wears a blue cloak and cross-gartered brown stockings. Her hair is greying and her face has many wrinkles. Her hazel eyes dart from person to person.

Personality: While she acts the brute, she is far gentler than she would appear. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Maiathah was born the youngest of three triplets. After coming to the age of reason, Maiathah took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She ran away from her former home and has been making her living as a Mortician for the past few years.

Motivation: A rival would like her out of the picture; and marry her sister to traveling adventurers

Ideals: Fighting, Gifted. Bonds: Family, Job, Criminal record. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Maiathah Siannodel, Female Elf Monk 1
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)14 (+2) 17 (+3)17 (+3)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Terran, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 130 gp.


Social Check DCs


Vlorn Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his rapier. His golden hair is thinning but still full. His gray eyes have a joyful gleam in them most of the time.

Personality: Vlorn is depressed about a lot of things. He tends to be a nihilist. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Ugly, Depressed. Bonds: Family, Poor. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Vlorn Fastfoot, Male Halfling Druid 4
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Athletics +3, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Sylvan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 gp. Onyx (60 gp). Citrine (60 gp). Alexandrite (800 gp). Red-brown spinel (120 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Leaf Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'4" northern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His yellow fur is lengthy and is close to two feet long. He has yellow eyes and a brown hat with a violet feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Criminal record, Nature. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Leaf Prim Posies, Male Tabaxi Paladin 8
Medium (5'4") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)8 (-1) 12 (+1)16 (+3)
Skills Deception +6, Survival +4
Senses Passive Perception 11
Languages
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1100 gp. Sardonyx (60 gp). Chrysoprase (60 gp). Jet (120 gp). Rhodochrosite (16 gp). 1 Minor magic item.


Social Check DCs


Hamil Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. His hair is long and silver with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Hamil's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: Hamil was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Impeccable, Persistence. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Hamil Underbough, Male Halfling Ranger 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 53 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp.


Social Check DCs


Marastyr Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is wearing a perfectly clean shirt and pair of pants. Beneath her clothing is a huge mess of scar tissue. She sports a flattop hair cut. She has gleaming, smiling blue eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is able to fit into much smaller and tighter spaces than normal.

History: Born in the south to a Hunter, Marastyr learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She used her abilities to trick people and travel the world for free.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new hunter responsibilities is difficult

Ideals: Optimist, Gifted. Bonds: Attractive, Slave, Job, Criminal record. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Marastyr Torevir, Female Dwarf Fighter 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 8 (-1)13 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. Hematite (9 gp).


Social Check DCs

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