Aura In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her lavender fur up. Her green eyes peer out from beneath her top brown hat.
Personality: Abrasive and pushy, she has a hard time making friends. Aura is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born in the north her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. Due to her spouse's obsession with being a Fortune-teller they were divorced and she won custody of their daughter. She worked as a Brewer, and she later adopted a second daughter.
Motivation: To reunite with her absent mother; and to unite with her sister
Flaws: Antagonistic. Bonds: Attractive, Family, Poor. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 45 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1300 gp.
Beast In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is dressed in a clean pastel cloak covering her clean studded leather. Her clothes are grease stained in places. Her cinnamon fur is matted, messy, and big. Her eyes are likewise green.
Personality: Calm and collected, she is a well trained Fisher. She has a minor phobia of water and hates getting wet.
History: Born in the south to a Fisher, Beast learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. She moves from town to town, unable to find a place to settle.
Motivation: She is wracked by social anxiety; and sabotage a competitor
Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Job. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 41000 sp. 1 Minor magic item.
Dimble Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered morningstar and tarnished scythe as well. He wears his hair in dreadlocks. He has hazel eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His necromantic abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Stableman.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Slave. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
Roywyn Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a tan coat over a black low-cut shirt, and a feathered hat upon her head. She has a very tight haircut. She wears an eyepatch.
Personality: Roywyn is depressed about a lot of things. She tends to be a nihilist. She does not believe in violence as a means to an end. She is a dedicated Cook but believes her peers are too gung-ho.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Pacifist. Flaws: Ugly, Depressed, Mundane. Bonds: Mentor. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 27000 cp.
Great On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white fur is still thick. His eyes are yellow and beady.
Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Great hails from a village terrorized by gnolls. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Fighting, Athletic, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Shipwright
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 110 gp.
Fargas Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing colorful clothing, dressed as a Tanner. His hair is greying and his face has many wrinkles. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.
History: He was born several months after his father was called into army service. When Fargas reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Adventurer, Military, Job. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 11)
Armor Class 14
Hit Points 82 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +6
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lorilla Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is renowned for her bright tan dresses and hats. Her brown hair is slicked back into a classic pompadour. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is frequently practicing swordplay.
History: Sold as a small child to a wizard, Lorilla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When Lorilla reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Seamstress they were divorced and she won custody of their daughter. She worked as a Sellsword, and she later adopted a second daughter.
Motivation: She loathes her own lifestyle; and her spouse's relatives view her with great suspicion
Flaws: Addict, Shy, Depressed. Bonds: Military, Mentor, Family. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Giant, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 12000 cp. 1 Minor magic item.
William Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a large violet jacket. He has a moderate pudge and is not very fit. He has dyed his greying red hair a little too much giving a sharp red color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He now owns his own business.
Motivation: He's attracted to the PC; and he feels kind of lost in life
Ideals: Opinionated. Flaws: Depressed. Bonds: Military, Nature, Job, Has a crush. Occupation: Servant
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Trynnicus Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His silver crest is braided into rings. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Trynnicus does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Justice. Flaws: Depressed. Bonds: Poor, Military, Mentor. Occupation: Sculptor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1700 gp.
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