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NPC Generator

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Advanced [show]


Delebean Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his silver hair in a flapper bob. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Stableman business at a young age. Delebean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Philantrophist. Bonds: Immigrant, Job, Adventurer. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Delebean Raulnor, Male Gnome Barbarian 14
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 10
Hit Points 139 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)8 (-1) 10 (+0)16 (+3)
Skills Deception +8, Nature +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1

Possessions: 5000 gp. Black velvet mask with numerous citrines (50 gp). Gold music box (2000 gp). Large well-done wool tapestry (200 gp). Jeweled anklet (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pearl Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear flannel. She wears her silver hair up. Her eyes are likewise gray.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She does not trust anyone and sleeps with one eye open.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has never given up on her writing dream.

Motivation: To get a good night's sleep.

Ideals: Athletic, Passionate, Artistic. Flaws: Insomniac. Bonds: Mentor. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Pearl Sunmeadow, Female Halfling Rogue 4
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Auran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Quelenna Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and wears a fine chain shirt which she covers with yellow colored cloaks and clothing. Her skin is also unnaturally pale. Her silver hair is cut short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is witty, but her monotone delivery comes off as unnerving She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She is the product a well kept family trust fund and as such has never really known need. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: She's looking for her big break.

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich, Military. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Quelenna Ofandrus, Female Half-Elf Wizard 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 700 gp. Iolite (30 gp).


Social Check DCs


Robert Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Dyer. He has a slight overbite and is overall scrawny. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and to be a junk dealer again

Ideals: Gifted, Professionalism. Flaws: Disease. Bonds: Family, Job. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Robert Siannodel, Male Half-Elf Ranger 6
Medium (5'1") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 17 (+3)16 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Celestial, Orc
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp. Violet garnet (400 gp). Eye agate (10 gp). Star rose quartz (50 gp). Hematite (10 gp). 1 Minor magic item.


Social Check DCs


Gorga Marston, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a long auburn ponytail with little hanging trinkets. Her ears are large.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has all her life been fascinated with writing.

History: She comes from a rich southern family. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Gorga Marston, Female Half-Orc Ranger 5
Medium (5'5") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Bloodstone (50 gp). Amethyst (80 gp). Star rose quartz (50 gp). Sardonyx (50 gp). 1 Minor magic item.


Social Check DCs


Five Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a brown costume with the symbols of the four houses of cards on her torso. Her fur is short and yellow. She wears a mask on her face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She left for the south, certain she would find work there.

Motivation: She's looking for her big break; and she desires power and/or immortality

Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant, Rich. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Five Timber, Female Tabaxi Cleric 3
Medium (4'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Violet garnet (200 gp). Alexandrite (200 gp). Zircon (70 gp).


Social Check DCs


Caramip Folkor, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She sports blue clothing, slightly heavier than average wear. Her hair is chestnut and curly. Her blue eyes peer out from beneath her Stetson blue hat.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To clean up the streets; and further expansion of business

Ideals: Disciplined. Bonds: Immigrant, Nature, Job, Guardian. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Caramip Folkor, Female Gnome Cleric 2
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 80 gp. Jasper (70 gp).


Social Check DCs


Merla Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a red coat over a blue low-cut shirt, and a wide-brimmed hat upon her head. Her head has been shaved. She wears an eyepatch.

Personality: She is fixated on the number 49. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Merla grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Merla Sunmeadow, Female Halfling Fighter 2
Small (2'8") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Athletics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4

Possessions: 300 gp. Sapphire pendant on gold chain (600 gp). Brass mug with jade inlays (500 gp). Solid gold idol (200 gp).


Social Check DCs


Herleva Ainsley, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her feathered hat is riddled with cuts and holes. Her brown eyes are slightly larger than normal.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is afraid of women and trembles around them

History: She was born in the east, but her parents moved at a very young age to the south. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Immigrant, In love. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Herleva Ainsley, Female Human Cleric 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 5 (-3)9 (-1) 12 (+1)6 (-2)
Skills Investigation +1, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1000 cp. 1 Backpack.


Social Check DCs

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