Dean Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Doctor does. His red hair is unkempt and raggedy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Doctor and found it very stressful. He has achieved small success as a Doctor.
Motivation: To be a Barrister again; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 340 gp.
Adran Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. His tied-back hair is white. He has violet eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments
History: Gifted from a young age, Adran studied abroad. He struck it rich when he found rare goods in large quantities. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Adran never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, In love, Family. Occupation: Knight
Voice: Dutch accent
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 13)
Armor Class 10
Hit Points 47 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Draconic, Goblin
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +3
Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Silver comb with moonstones (800 gp). 1 Medium magic item.
Huru Kendal, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears very tight pants and wife beaters, though occasionally she sports a black coat. Her red hair is thinning but still full. Her face is scarred and worn.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She comes from a rich southern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Jeweler
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1900 sp. Golden pearl (90 gp).
Gillyd Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears tight fighting clothing, which leaves very little to the imagination. She wears her hair in dreadlocks. She has a tattooed face.
Personality: She is happy with her job as a Spice Merchant. She turns her eye from what people do, preferring to live and let live. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.
History: She was born in the west, but her parents moved at a very young age to the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has achieved small success as a Spice Merchant.
Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Bonds: Job, Immigrant, Enemies. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
Possessions: 280 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Simple lock.
Dazzazn Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple tan line shooting up and back down, and he perpetually has his sword ready. His silver crest is drawn into a tight pony tail with a butterfly scrunchie. He has gold eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dazzazn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Halfling people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Mentor. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 34 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1200 gp. Onyx (40 gp). Amber (90 gp). Star rose quartz (40 gp). Azurite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
River Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. Her brown fur is long and unkept. She has yellow eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with a lost civilization.
History: River was born the youngest of three triplets. Like her father and her sister before her, after school she went straight into learning to become a Spice Merchant. She has achieved small success as a Spice Merchant.
Motivation: Meet up once more with her childhood friend; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Giant
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 400 sp. Rhodochrosite (5 gp).
Heward Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his flail. He sports a long silver beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Cartwright job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Optimist, Entrepeneur. Bonds: Job. Occupation: Cartwright
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp.
Eridred Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'11" and wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her kukri. With wild auburn hair. Her eyes, though not visible through her cowl, are gray.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She enjoys reading and quiet.
History: She was born blind and as such lacked many opportunities for work. In her 13th year, her parents were killed by a drow raid, leaving Eridred alone in the world. After a stint in an orphanage, she was adopted. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge; and a deep hatred of drow
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 9000 sp. Deep green spinel (40 gp). Jade (40 gp). Jasper (50 gp). Jade (40 gp).
Heather Beckwith, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'10" and prefers to wear brown clothing when she does not wear armor. Her hair is always cut to a buzz. Her face is scarred and worn.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Heather lived on a farm with her mother, near the main road leading to a nearby town. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a Architect soon after.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Flaws: Ugly, Mundane. Bonds: Religious, Family, Job. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp.
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