Lone In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a pastel and grey robe with the hood down. He has done his best to style his lavender fur to look like a famous performer. His eyes are amber and catlike.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the west to a Fortune-teller, Lone learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Flaws: Fearful. Bonds: Attractive, Job, In love, Criminal record. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 300 gp. Blue quartz (8 gp). Black opal (400 gp). White opal (400 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.
Krimmon Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright red and pastel, and wears rings and necklaces with large, colorful gems. His red hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As long as the job gets done he does not care how it got done.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Krimmon took refuge in the old dungeon and found the beat up dagger and armor he uses now. He used his abilities to travel the world and help people.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he wants to meet his childhood hero
Ideals: Professionalism, Philantrophist. Bonds: Rich, Job, Nature, Adventurer. Occupation: Tanner
Voice: Voice breaks
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 5 (-3) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp.
Ulla Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears tan painted combat armor at almost all times. Beneath her clothing is a huge mess of scar tissue. Her tied-back hair is brown. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She will rave to anyone who will listen. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she is currently in port desperately looking for someone to get her out
Flaws: Insane, Antagonistic. Bonds: Slave, Attractive. Occupation: Mercenary
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 13000 cp. 1 Banded mail. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Delre Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a simple grey robe with white stripes complete with hood. With bright black hair. She has green eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Flattery will make her almost putty in your hands.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. She now owns her own business.
Motivation: To be a Brewer again.
Flaws: Selfish. Bonds: Immigrant, Job, Religious, Enemies. Occupation: Bowyer
Voice: Hissing voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Darkwood Shield.
Five Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears brown painted combat armor at almost all times. Her gray fur is long and unkept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 4 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 5 (-3) | 15 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 8000 sp.
Yevelda Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is bristling with hidden weapons, mostly sais and spears. She keeps her golden hair in a pixie cut. She has a tattooed face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is skeptical of what others tell her and is slow to trust.
History: She is the product a well kept family trust fund and as such has never really known need. She went to a religious school and was inspired by the priests there in charitable deeds. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Seeks redemption.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Criminal record, Rich, Religious. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quillathe Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She wears bulky tan painted plate armor, and she perpetually has her sickle ready. Her long auburn hair reaches down to her waist. She tend to wears goggles to shield her eyes.
Personality: Quillathe wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was raised in a white middle class family as the only child. Her divine abilities were realized during a raid on her village. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quillathe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end her boredom.
Ideals: Fighting, Disciplined, Gifted. Flaws: Fearful, Mundane. Occupation: Barber
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Climber’s kit. 1 Bullseye lantern. 1 Silk rope.
Norkruuth Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His crest is white, silky, and of moderate length. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered west to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: Wants to work out more often; and his religion dominates his actions
Ideals: Athletic, Joker, Logical. Flaws: PTSD. Bonds: Attractive, Religious. Occupation: Blacksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).
Aelar Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His head has been shaved. His face is scarred and worn.
Personality: Always inclined to offer people food he seems plenty friendly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a desert tribe. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2500 sp.
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Their contribution stands as a beacon of hope for all adventurers!