Halimath Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light tan in addition to tight pants. His hair is red and curly. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Mason, but he was a colossal failure. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To be a Mason again.
Flaws: Antagonistic. Bonds: Mentor, Job, Criminal record. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 110 gp. Obsidian (5 gp).
Adrie Berevan, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who tends to wear a blue poncho over her likewise colored trousers and shirt. Her brown hair is wavy and long. Her otherwise smooth face is marked with small tiny scars.
Personality: Adrie is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She receives visions of the future at random moments
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Adrie was left her father's suit of armor and trained in its use and care. She has since lost track of the people in her past.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Extrovert, Gifted. Bonds: Military, Family, Adventurer. Occupation: Barber
Voice: French accent
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 6)
Armor Class 9
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 40000 cp. Jet (150 gp). Golden yellow topaz (1000 gp). Amber (150 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item.
Eberdeb Reese, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tan shirt with thin blue vertical stripes and brown pants. With a patchy golden beard and wild golden hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also hits on women, regardless of circumstances.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Eberdeb was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Eberdeb's father didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC.
Flaws: Addict, Antagonistic. Bonds: Nature, Has a crush, Immigrant. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 180 gp.
Nil Hastings, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His blonde hair is kept up in a ponytail inside a top hat. His otherwise smooth face is marked with small tiny scars.
Personality: Nil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.
History: He was born a particularly ugly child, much to the horror of his parents. Nil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.
Motivation: He feels threatened by others; and he desires power and/or immortality
Ideals: Impeccable. Flaws: Ugly, Insomniac, Fearful. Bonds: Adventurer. Occupation: Ploughman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1000 sp. 4 Alchemist’s fire. 4 Alchemist’s fire. 3 Holy water.
Bardryn Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears silk and lounges about seductively, and a wedding ring on her right hand. Her silver hair is lengthy. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She exudes charisma. She is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Bardryn was born the youngest of three triplets. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: An old rival family wants her found.
Ideals: Joker. Bonds: Attractive, In love, Family, Rich. Occupation: Sailor
Voice: Sore throat, cough
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 27 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Ignan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Brass mug with jade inlays (100 gp). Solid gold idol (600 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peter Yardley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His golden hair is slicked back into a classic pompadour. His ears are large.
Personality: Peter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Extrovert, Logical. Flaws: Ugly, Impulsive, Insane. Bonds: Immigrant. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 81 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Black velvet mask with numerous citrines (80 gp). Cloth of gold vestments (80 gp).
Fonkin Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue tunic with red highlights, and long black pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with his absent mother; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Shy, Fearful, Mundane. Bonds: Criminal record, Family. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 7000 sp.
Tim Dayton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an entirely grey suit with brown socks and a vest with buckled shoes. His hair, while still mostly golden, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Miller, his father struggled to pay the bills. A gifted student he started as a Miller, but he got bored and became a Roofer. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent father; and sabotage a competitor
Ideals: Impeccable, Philantrophist. Bonds: Poor, Job, Family. Occupation: Roofer
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 6000 cp.
Modean Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying purple hair a little too much giving a sharp purple color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Shepherd, who enjoyed hunting, Modean was taken on many hunting expeditions. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Modean's homeland. Modean decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Bonds: Rich, Nature, Immigrant. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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