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NPC Generator

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Advanced [show]


Vistra Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears brown trousers with grey and black striped suspenders. She wears various colorful collared shirts. Her hair is always cut to a buzz. She is baby faced.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She feeds upon the attention of others.

History: Sold as a small child to a brothel owner, Vistra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to work out more often

Ideals: Athletic, Disciplined. Bonds: Attractive, Mentor, Criminal record. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Vistra Gorunn, Female Dwarf Sorcerer 8
Medium (4'2") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 13 (+1)7 (-2)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Halfling
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 400 gp. Rhodochrosite (4 gp). Golden yellow topaz (400 gp).


Social Check DCs


Patrick Blackwood, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear flannel. He wears his blonde hair up in a very large beehive style do. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Patrick Blackwood, Male Human Cleric 2
Medium (5'9") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Medicine +5, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 130 gp.


Social Check DCs


Eleanor Blakeley, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She has hazel eyes and a brown hat with a black feather.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is afraid of women and trembles around them

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Eleanor and her spouse have recently divorced.

Motivation: She's looking for her big break; and she is compelled to act according to her religious beliefs

Ideals: Joker. Flaws: Shy, Antagonistic. Bonds: Adventurer, Religious. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Eleanor Blakeley, Female Human Fighter 11
Medium (5'10") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 77 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 10 (+0)7 (-2)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 1400 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yvonne Gracey, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her hair is long and chestnut with streaks of red, and is pulled back with small grey clips. This amber eyed easterner is not easily forgotten.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She works hard and plays hard.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. There was a wharf not far from home where she often wandered off to fish. She was granted psionic powers by her dying sister.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Nature, Criminal record. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Yvonne Gracey, Female Human Expert 1
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 10 (+0)17 (+3)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. Amethyst (70 gp).


Social Check DCs


Ahinar Leeming, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears a yellow tunic with brown highlights, and long white pants that bunch up around her shoes, she is not a threatening figure. Her red hair is drawn into a tight pony tail with a skull scrunchie. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: The child of western immigrants she idolized her mother. Ahinar was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ahinar decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.

Motivation: Marry her sister to traveling adventurers; and seeks redemption

Ideals: Opinionated. Flaws: Addict, Insane. Bonds: Criminal record, Immigrant, Family. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ahinar Leeming, Female Half-Elf Ranger 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)9 (-1) 11 (+0)13 (+1)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 sp. Coral (160 gp).


Social Check DCs


Zaffrab Turen, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tan trousers with white and brown striped suspenders. He wears various colorful collared shirts. He wears a Stetson hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the south. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Zaffrab was born the youngest of three triplets. His family was turned out during the war. He and his family wandered south to less war torn lands. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Pacifist. Flaws: Ugly, PTSD. Bonds: Criminal record, Family. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Zaffrab Turen, Male Gnome Druid 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 9 (-1)16 (+3)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Blue sapphire (500 gp). Coral (50 gp). Carnelian (40 gp). Rich purple corundum (500 gp). 1 Minor magic item.


Social Check DCs


Trag Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a black coat over a white low-cut shirt, and a broad hat upon his head. He is muscular with a powerful set of arms. His hair is short and red. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born several months after his mother was called into army service. When Trag reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Criminal record, Military. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Trag Norton, Male Half-Orc Warrior 7
Medium (5'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Findex Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a mite stocky and wears silk and lounges about seductively. She keeps her long rusty crest kept up in a rat tail. Her gold unseeing eyes seem to look past you.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is an amazing painter.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Brilliant and gifted she never wanted to apply herself. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Bookbinder

Voice: Speaks with squeezed throat

Attributes [hide]

Findex Baharoosh, Female Dragonborn Paladin 3
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 19000 cp.


Social Check DCs


Nim Rothenel, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely tan suit with green socks and a vest with buckled shoes. His red hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nim is combative with any and all who dare try his patience in the slightest.

History: He was raised in a forest tribe. Like his mother and his brother before him, after school he went straight into learning to become a Junk Dealer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to be a bricklayer again

Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Nature, Job. Occupation: Junk Dealer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nim Rothenel, Male Elf Adept 2
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)10 (+0) 11 (+0)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 380 gp.


Social Check DCs

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