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NPC Generator

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Advanced [show]


Pikar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his club ready. His brown hair is heavily combed to the left. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Pikar is depressed about a lot of things. He tends to be a nihilist. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pikar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Enemies, Rich. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Pikar Tealeaf, Male Halfling Adept 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 160 gp.


Social Check DCs


Werydd Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'10". She tends to wear a large grey jacket. She wears her black hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is able to fit into much smaller and tighter spaces than normal.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She feels the way she acts is they only way to get by in the world; and to be a navigator again

Ideals: Gifted, Impeccable. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Werydd Fireforge, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)7 (-2) 12 (+1)10 (+0)
Skills History +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 270 gp.


Social Check DCs


Guy Compton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. He has a long red beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He got into the Ploughman business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Artistic. Flaws: PTSD. Bonds: Poor, Guardian, Job, Family. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Guy Compton, Male Human Commoner 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 9 (-1)16 (+3)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. 1 Breastplate.


Social Check DCs


Beast Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in a clean brown cloak covering his clean studded leather, and a wedding ring on his right hand. His fur, while still mostly beige, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Beast is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. Beast abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wishes to resurrect an old love; and to reunite with his old friends

Ideals: Joker, Justice. Bonds: In love, Mentor, Adventurer. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Beast Of Claws, Male Tabaxi Expert 10
Medium (5'9") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 34 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)9 (-1) 13 (+1)8 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5

Possessions: 1100 gp. Fire opal (900 gp). Aquamarine (1000 gp). Violet garnet (1000 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Robbie Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear ponchos typically of a light white in addition to tight pants. She keeps her golden hair in a flapper bob. Her half smiles and gray eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She got away from her former life and has fallen to alcoholism.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Joker, Logical. Flaws: Addict. Bonds: Attractive, Slave. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Robbie Tosscobble, Female Halfling Fighter 12
Small (2'11") Halfling, Lawful Evil (CR 12)
Armor Class 14
Hit Points 86 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Performance +6, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Dwarven, Goblin
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Malachite (14 gp). Hematite (14 gp). Obsidian (14 gp). Red garnet (100 gp). Red spinel (100 gp). Coral (100 gp). Jade (100 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Nedda Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dark leathers with embroidery. She has wavy black hair. Her fierce amber eyes like to dwell on things.

Personality: Eccentric and domineering, Nedda will drive conversation. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: The child of a Scribe, who enjoyed hunting, Nedda was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nedda took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Extrovert, Impeccable. Flaws: Shy. Bonds: Nature, Rich. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Nedda Deephollow, Female Halfling Cleric 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Himo Lathalas, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Himo is combative with any and all who dare try his patience in the slightest.

History: Born in the east his family was never financially stable. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter; and he's in love

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Family, Has a crush. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Himo Lathalas, Male Elf Commoner 1
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)8 (-1) 8 (-1)15 (+2)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Kyle Jordan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a yellow suit. He is portly but not overly obese. His brown hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Cook, but he was a colossal failure. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.

Motivation: Revenge; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Bonds: Rich, Family, Job, Enemies. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Kyle Jordan, Male Half-Elf Wizard 5
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 4 (-3)13 (+1) 13 (+1)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 300 gp. Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Full Plate. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Mozikth Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His red crest is greasy and uncared for. His eyes, though not visible through his cowl, are red.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Miller

Voice: American accent

Attributes [hide]

Mozikth Jerynomonis, Male Dragonborn Bard 9
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 29 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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