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NPC Generator

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Advanced [show]


Sybil Marley, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She likes to wear brown tank tops with red skirt. She has done her best to style her golden hair to look like a famous performer. Her ears are large.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Sybil is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Ugly, Mundane, Disease, Insomniac. Bonds: Family. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Sybil Marley, Female Human Commoner 6
Medium (4'11") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Pink pearl (120 gp). Obsidian (16 gp). Chrysoberyl (120 gp).


Social Check DCs


Roland Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears brown painted combat armor at almost all times, marred by sweets. He wears a small hat to cover his moderate length golden hair. He has several tiny amber earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born into a rich family. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roland Brownrigg, Male Human Adept 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 48 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Bree Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fine chain shirt which she covers with red colored cloaks and clothing. She has a very tight haircut. Her thin eyebrows rest above her beady green eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Bree hails from a village terrorized by goblins. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Carter.

Motivation: Wants to open a new tavern; and she wants revenge against goblins

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Bree Goodbarrel, Female Halfling Rogue 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 6 (-2)10 (+0) 12 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Williamina Sutton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her white hair is cut jaggedly and amateurishly. Her face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. She also has developed a complete distrust of the Ploughman profession.

History: She was raised in a desert tribe. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and expand her business

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Williamina Sutton, Female Human Cleric 8
Medium (5'7") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 11 (+0)14 (+2)
Skills Arcana +5, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 100000 cp. Pink pearl (140 gp).


Social Check DCs


Wymar Milton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of magic around his neck, and a whip on his belt. He has done his best to style his golden hair to look like a famous performer. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and to unite with his sister

Ideals: Fighting, Professionalism. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Wymar Milton, Male Human Aristocrat 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 8 (-1)9 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Dondon Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He tends to wear a large red jacket. He has a hunchback. His brown hair is matted, messy, and big. His blue eyes peer out from beneath his small red hat.

Personality: Dondon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Extrovert, Professionalism. Flaws: Ugly, Fearful. Bonds: Criminal record, Adventurer. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Dondon Nimblefingers, Male Halfling Monk 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Alice Leighton, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has brown hair. Her face is covered beneath a completely black helmet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born to a criminal king-pin and mafia family Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She used her abilities to trick people and travel the world for free.

Motivation: Wants to raise her children well; and regain custody of her daughter

Ideals: Gifted. Bonds: Attractive, Family, Criminal record. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Alice Leighton, Female Human Druid 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 300 gp. Hematite (16 gp). Black opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Egelina Staurheim, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman dresses well, typically a more casual-formal manner. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her tied-back hair is red. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She comes from a rich southern family. She moved from fad to fad and when she turned 15 she discovered writing. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants a kiss; and she's looking for her big break

Ideals: Artistic. Bonds: Attractive, Rich, Adventurer, Has a crush. Occupation: Spy

Voice: Raspy

Attributes [hide]

Egelina Staurheim, Female Half-Elf Monk 14
Medium (4'8") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 80 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 15 (+2)18 (+4)
Skills History +4, Persuasion +9
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: 100 pp. Solid gold idol (400 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shanairla Firahel, Female Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she is dressed in a clean blue cloak covering her clean studded leather. She has wavy black hair. She has a dull look in her gray eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a pair of adventurers, Shanairla grew up listening to her mother's many stories. She took every job she could get her hands on, but the opportunities for Elves in the north were limited. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants a kiss; and she has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Slave, Adventurer, Immigrant, Has a crush. Occupation: Fisher

Voice: Low range voice

Attributes [hide]

Shanairla Firahel, Female Elf Commoner 8
Medium (5'3") Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)18 (+4) 18 (+4)10 (+0)
Skills Insight +7, Religion +7
Senses Passive Perception 14
Languages Common, Elven, Terran, Undercommon, Goblin, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 180 pp. Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs

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