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NPC Generator

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Advanced [show]


Werydd Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her brown hair has been sun bleached extensively. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She can't help but pocket interesting objects she comes across

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Scribe arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's since become an addict/alcoholic.

Motivation: She feels threatened by others; and she is a bit of a kleptomaniac

Flaws: Addict, Emotional, Fearful. Bonds: Criminal record, Rich. Occupation: Scribe

Voice: Russian accent

Attributes [hide]

Werydd Daerdahk, Female Dwarf Warlock 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)17 (+3) 15 (+2)8 (-1)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Undercommon, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 2000 cp.


Social Check DCs


Vondal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His hair is blonde and very short. His eyes are green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Cartwright mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and half-elven compassion

Ideals: Persistence. Flaws: Racist, Disease. Bonds: Rich, Adventurer. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Vondal Torevir, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 17 (+3)10 (+0)
Skills Arcana +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Brottor Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey tunic with green highlights, and long white pants that bunch up around his shoes. His tied-back hair is blonde. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. Brottor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his writing dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Brottor Holderhek, Male Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 100 gp. Red-brown spinel (50 gp). Smoky quartz (60 gp).


Social Check DCs


Eggren Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears suspenders and black workpants. Her shirt is white, and she wears a heavy black leather apron most of the time. She carries a battered nunchaku and tarnished bow as well. Her brass crest is kept up in a ponytail inside a deerstalker hat. Her eyes are red.

Personality: Confrontational and typically high on some drug or another. Further she is a bit of a stoner and is frequently out of it.

History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Doctor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.

Motivation: She's looking for her big break; and she wants to meet her childhood hero

Ideals: Fighting, Entrepeneur. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Eggren Clethtinthiallor, Female Dragonborn Warrior 3
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)10 (+0) 11 (+0)16 (+3)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel tunic with brown highlights, and long pastel pants that bunch up around his shoes. He is physically well-built. His cinnamon fur is kept up in a ponytail inside a broad hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has all his life been fascinated with dancing.

History: Dagger hails from a village terrorized by drow. He moved from fad to fad and when he turned 15 he discovered dancing. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and to prove his worth to the world

Ideals: Artistic. Flaws: Insane, Impulsive. Bonds: Enemies, Criminal record. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Dagger In the Wind, Male Tabaxi Expert 8
Medium (5'4") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)7 (-2) 11 (+0)12 (+1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 10
Languages
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: Jade (150 gp). Lapis lazuli (4 gp). 1 Minor magic item.


Social Check DCs


Elegant Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in an above average manner. His fur is short and red. He has gleaming, smiling copper eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Hedonist, Disease. Bonds: Attractive. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Elegant Running, Male Tabaxi Wizard 10
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 45 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 11 (+0)18 (+4)
Skills Athletics +4, Nature +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 2300 gp. Brown-green garnet (70 gp). Azurite (15 gp). Pink pearl (70 gp). Red-brown spinel (70 gp). Golden yellow topaz (1100 gp). Rhodochrosite (15 gp).


Social Check DCs


Hamil Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He carries with him a set of greataxes on his belt, each one with a jet on the hilt. His hair is short and black. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Fighting, Professionalism. Flaws: Antagonistic, Disease, Insomniac. Occupation: Stylist

Voice: Booming voice

Attributes [hide]

Hamil Glenfellow, Male Halfling Barbarian 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp. Hematite (5 gp). Coral (90 gp). Silver pearl (90 gp).


Social Check DCs


Shadow Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of daggers on his belt, each one with a opal on the hilt. He wears a feathered hat to cover his moderate length yellow fur. His yellow unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Shadow grew up listening to his father's many stories. In his 16th year, his parents were killed by a orcs raid, leaving Shadow alone in the world. After a stint in an orphanage, he was adopted. During his travels, Shadow and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shadow discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shadow fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants revenge against orcs; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Disease. Bonds: Enemies, Family, Adventurer. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Shadow Hummingbird, Male Tabaxi Sorcerer 6
Medium (5'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 110 pp.


Social Check DCs


Curran Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear white clothing when he does not wear armor. His black hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small forest village. He was an apprentice working in his mother's forge. He has achieved small success as a Bookbinder.

Motivation: Sabotage a competitor; and a deep hatred of brigands

Flaws: Shy. Bonds: Immigrant, Nature, Job, Enemies. Occupation: Bookbinder

Voice: Excited and jittery

Attributes [hide]

Curran Honeypot, Male Halfling Warlock 16
Small (2'10") Halfling, Lawful Neutral (CR 16)
Armor Class 14
Hit Points 95 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 9000 gp.


Social Check DCs

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