Nykkan Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green cloak and cross-gartered red stockings. His crest, while still mostly black, has prominent grey streaks. His gold eyes peer out from beneath his deerstalker green hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.
History: Nykkan was born the youngest of three triplets. His childhood dream was to be a Jeweler, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his absent mother
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Family, Job. Occupation: Ruler
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 10)
Armor Class 11
Hit Points 62 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 19 (+4) | 14 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 19000 sp. Large well-done wool tapestry (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Sapphire pendant on gold chain (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp).
Fax Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. His white crest is unkempt and raggedy. He has gold eyes.
Personality: He acts crazy and hedonistic. He is obsessed with his god.
History: He was born several months after his mother was called into army service. Fax was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fax decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he wants nothing more than to rejoin the army
Flaws: Ugly, Hedonist. Bonds: Poor, Religious, Military, Criminal record. Occupation: Animal Trainer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Azurite (4 gp). Deep blue spinel (1100 gp). White opal (1200 gp). 1 Minor magic item.
Sapply Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Detective business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Detective
Voice: Rolls R's
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 56 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Goblin
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2400 gp. Old masterpiece painting (1600 gp). Large well-done wool tapestry (500 gp). Gold music box (3000 gp).
Murook Clayden, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears very tight pants and wife beaters, though occasionally she sports a white coat. Her chestnut hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are likewise hazel.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Guard father left her crippled. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture.
Flaws: Ugly, Shy, Disease. Bonds: Poor, Criminal record. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 42 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 1000 gp.
Ahrim Failure, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears a green shirt with thin brown vertical stripes and yellow pants. His purple hair is greasy and uncared for. His eyes, though not visible through his cowl, are red.
Personality: Ahrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He comes from a rich northern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Bookbinder
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 58 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 190 pp. 1 Minor magic item.
Bilbron Welber, Male Gnome [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He got into the Mortician business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and sabotage a competitor
Ideals: Philantrophist. Bonds: Rich, Enemies, Job. Occupation: Mortician
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 47000 sp. Silver pearl (110 gp). Rhodochrosite (16 gp). Bloodstone (70 gp). Banded agate (16 gp).
Avice Snape, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her auburn hair is wavy and long. She wears crescent spectacles with a black brim.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Avice grew up listening to her mother's many stories. She went to a religious school and was inspired by the priests there in charitable deeds. She tends to her Navigator job now, and dutifully fulfills any obligations she has.
Motivation: Money/treasure.
Ideals: Justice. Bonds: Rich, Job, Adventurer, Religious. Occupation: Navigator
Voice: Soothing and warm
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Ur-Edin Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: This man sports black clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. With a patchy golden beard and wild golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: When he was but 6 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a cartwright and was forced into it by his family
Bonds: Attractive, Job, Family, Immigrant, In love. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Celestial, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
Possessions: 800 gp. Azurite (13 gp). Eye agate (13 gp). Red spinel (40 gp). 1 Minor magic item.
Gildmak Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is dressed in earthy colors with a white and green handkerchief worn on his left side. His red hair is drawn into a tight pony tail with a rose scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A deeply religious man he believes everything happens for a reason. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Ugly, Insomniac, Antagonistic, Insane. Bonds: Religious. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 100 gp. Solid gold idol (1100 gp). Gold music box (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
