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Advanced [show]


Astar Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'1" northern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his dark red hair. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep.

Flaws: Addict, Shy, Insomniac. Bonds: Attractive, Military. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Astar Charisma, Male Tiefling Cleric 12
Medium (6'1") Tiefling, Lawful Neutral (CR 12)
Armor Class 8
Hit Points 49 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)16 (+3) 9 (-1)14 (+2)
Skills Acrobatics +2, Athletics +6
Senses Passive Perception 9
Languages Common, Infernal, Gnoll, Auran
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Iolite (50 gp). Amber (120 gp). Malachite (9 gp). Azurite (9 gp). Lapis lazuli (9 gp). Black pearl (1000 gp). Silver pearl (120 gp). Freshwater pearl (9 gp). Fire opal (1300 gp).


Social Check DCs


Robert Acton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Bather. He has shaved his head bald. His eyes are a pleasant green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Flattery will make him almost putty in your hands.

History: Robert was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Robert took refuge in the ruined castle and found the beat up club and armor he uses now. He then took over the family business and is one of the better Bather for hire.

Motivation: To unite with his brother.

Ideals: Optimist. Flaws: Selfish. Bonds: Job, Family, Nature. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

Robert Acton, Male Human Wizard 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 40 gp.


Social Check DCs


Rose Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and dresses in red turtlenecks beneath a blue coat with green slacks. Her skin is also unnaturally pale. Her brown hair is long and unkept. Her green eyes are slightly larger than normal.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in the south. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rose took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She left for the south, certain she would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rose Jamjar, Female Halfling Aristocrat 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)16 (+3) 6 (-2)7 (-2)
Skills Investigation +6, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Draconic, Infernal
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Kansif Landon, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and usually wears her white robe and has her trident always slung over her shoulder. She has moderate length auburn hair. Her brown eyes are passionate and lively.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to her, and she is able to talk to them.

History: Gifted from a young age, Kansif studied abroad. Her mother had invested heavily in several trade routes and wanted her to inherit them. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To end her boredom; and she is greedy

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kansif Landon, Female Half-Orc Rogue 1
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)11 (+0) 17 (+3)7 (-2)
Skills Investigation +2, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 150 gp. 1 Banded mail.


Social Check DCs


Adrie Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. Her brown hair is kept up in a ponytail inside a top hat. Her eyes are gray.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She enjoys reading and quiet.

History: She was born the only child of a wealthy merchant. Through the years after Adrie was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Adrie's mother didn't care for her much, and the feeling was mutual. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Logical, Entrepeneur, Justice. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Adrie Tiltathana, Female Half-Elf Wizard 3
Medium (5'5") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 14 (+2)17 (+3)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3000 cp. 1 Masterwork Artisan’s tools. 1 Simple lock. 1 Disguise kit.


Social Check DCs


Fivin Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. His white hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Cynical. Bonds: Attractive, Criminal record, Immigrant. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Fivin Sylvaranth, Male Elf Paladin 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2400 sp. Brown-green garnet (60 gp). Deep green spinel (60 gp). Citrine (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Faral Selevarun, Female Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, she is an attractive figure. She has a large tan mantle and cape that has been intricately interwoven into her grey robe. She wears a broad hat to hide her balding. She is baby faced.

Personality: A skeptical and narcissistic woman, Faral's first love is herself. Her second love is also herself. She has a minor phobia of water and hates getting wet.

History: She was raised in a white middle class family as the only child. Her first spouse was a Tailor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To reunite with her absent father; and to end her boredom

Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Attractive, Family. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Faral Selevarun, Female Elf Paladin 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Druidic, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Tiger eye turquoise (14 gp). 4 Thunderstones. 3 Tanglefoot bags.


Social Check DCs


Mûzglob Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and white workpants. His shirt is yellow, and he wears a heavy white leather apron most of the time. He wears a wide-brimmed hat to hide his balding. His eyes are a pleasant gray.

Personality: Stoic and calm, he prefers to meditate than take action. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: His spouse's relatives view him with great suspicion; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Laborer

Voice: Mousy voice

Attributes [hide]

Mûzglob Conway, Male Half-Orc Monk 14
Medium (5'6") Half-Orc, Lawful Evil (CR 14)
Armor Class 11
Hit Points 50 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)8 (-1) 9 (-1)8 (-1)
Skills Insight +4, Performance +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Solid gold idol (600 gp). Jeweled anklet (3000 gp). Silver comb with moonstones (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Silver chalice with lapis lazuli gems (90 gp). A silver and pearl hairclip (90 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Gold music box (3000 gp).


Social Check DCs


Saphara Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her broad hat is riddled with cuts and holes. Her eyes are gold and catlike.

Personality: Saphara wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Fighting, Disciplined. Flaws: Ugly, Hedonist, Disease. Bonds: Adventurer. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Saphara Qyxpahrgh, Female Dragonborn Barbarian 9
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 57 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 80 pp.


Social Check DCs

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