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NPC Generator

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Advanced [show]


Fragrant Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears brown leather gloves, a brown jacket, and tight pants. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His lavender fur is matted, messy, and big. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small mountains village. His father had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and he is greedy

Ideals: Justice. Flaws: Ugly, Sensitive. Bonds: Rich, Nature. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Fragrant Of Ivory, Male Tabaxi Wizard 10
Medium (5'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills History +5, Stealth +8
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2100 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.


Social Check DCs


Pallabar Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man sports tan clothing, slightly heavier than average wear and is in decent physical shape. He wears his auburn hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He likes to make people angry or surprised. He pushes his goals aggressively. He is also a coward if confronted.

History: Pallabar was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He has set out to sabotage the competition.

Motivation: He is terrified, and will act out of fear.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Pallabar Fabblestabble, Male Gnome Wizard 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 20 (+5)6 (-2) 15 (+2)10 (+0)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Seven Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is well dressed, but even with her fine clothing she looks run-down. Her fur is brown, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born in the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She now spends her time doing works of charity.

Motivation: Expand her business.

Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Seven Mirror, Female Tabaxi Commoner 2
Medium (5'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)14 (+2) 6 (-2)11 (+0)
Skills Investigation +4, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Olunt Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'3" and wears skinny pants and wears a brown and yellow robe with the hood down. He keeps his long golden hair kept up in a rat tail. His eyes are likewise green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As long as the job gets done he does not care how it got done.

History: He was born in the north, but his parents moved at a very young age to the west. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult.

Ideals: Professionalism. Bonds: Job, Immigrant. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Olunt Deepdelver, Male Dwarf Paladin 8
Medium (4'3") Dwarf, Neutral Good (CR 8)
Armor Class 10
Hit Points 69 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 16 (+3)2 (-4)
Skills Intimidation -1, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 20000 cp. Alexandrite (1200 gp). Coral (150 gp). Deep blue spinel (1200 gp). Lapis lazuli (14 gp). Rock crystal (60 gp). Rhodochrosite (14 gp).


Social Check DCs


Lone Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears silk and lounges about seductively. Her fur is lavender, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She plays an instrument quite well.

History: Lone was born in the east. At a young age she loved to build and create. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has a crush on the local Masseuse; and she seems to be bored by most things

Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Lone Prim Posies, Female Tabaxi Fighter 10
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 55 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Performance +6, Stealth +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2400 gp. Fire opal (1300 gp). Alexandrite (400 gp). Violet garnet (400 gp). Freshwater pearl (9 gp). Rose (60 gp). Silver pearl (70 gp).


Social Check DCs


Sora Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a perfectly clean shirt and pair of pants. Her silver crest is thinning but still full. She has gold eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the west to a Bricklayer, Sora learned a great deal about her father's area of expertise. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has achieved small success as a Bricklayer.

Motivation: Her relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Logical. Bonds: Attractive, Job, Debt, Family. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Sora Norixius, Female Dragonborn Monk 1
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 13 (+1)7 (-2)
Skills Intimidation +0, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Harriet Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She is renowned for her bright red dresses and hats. She has a hunchback. Her silver hair is lengthy. This green eyed easterner is not easily forgotten.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. As long as the job gets done she does not care how it got done.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Harriet has worked very hard to control her curse. She struck the Dilettante job and began her own company from there.

Motivation: To get a good night's sleep; and expand her business

Ideals: Optimist, Professionalism. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Harriet Swiftwhistle, Female Halfling Warrior 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)9 (-1) 7 (-2)14 (+2)
Skills Religion +1, Survival +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp. An abacus with copper, silver and gold markers (40 gp).


Social Check DCs


Emmeline Gracey, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many black ritualistic tattoos. She usually wears her brown robe and has her shortbow always slung over her shoulder. She keeps her blonde hair in a pixie cut. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is used to getting what she wants. In part because she is a meticulous planner.

History: When she was but 6 years old her parents immigrated from the south. When Emmeline reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Emmeline Gracey, Female Human Expert 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)14 (+2) 9 (-1)10 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quarion Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a violet armored body suit, with a simple tan line shooting up and back down. His white hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Entrepeneur. Flaws: Selfish. Bonds: Rich. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Quarion Serge, Male Half-Elf Aristocrat 8
Medium (5'11") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)5 (-3) 14 (+2)11 (+0)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 70 pp. Gold dragon comb with red garnet eye (1100 gp). Fire opal pendant on a fine gold chain (600 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs

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