Thodris Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She likes to wear ponchos typically of a light brown in addition to tight pants. Her hair is short and black. She has a tattooed face.
Personality: She acts crazy and hedonistic. She always tries to repair and not replace. It was this mentality that drove her into the Sellsword business.
History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thodris took refuge in the large cave and found the beat up club and armor she uses now. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To find somewhere to settle down; and seeks redemption
Ideals: Athletic, Persistence. Flaws: Hedonist, Mundane. Bonds: Criminal record, Nature. Occupation: Sellsword
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 70 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1600 gp. Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trynnicus Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'1", this man sports green clothing, slightly heavier than average wear. His crest is cut close to his head. His red eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His religion dominates his actions; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 17)
Armor Class 11
Hit Points 95 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Terran, Sylvan
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Star rose quartz (80 gp). Zircon (80 gp). Rich purple corundum (800 gp). Coral (80 gp). Alexandrite (900 gp). White opal (800 gp). Jade (80 gp). Blue star sapphire (800 gp). Bloodstone (80 gp). Jacinth (3000 gp). Peridot (80 gp). Black pearl (900 gp). Fiery yellow corundum (800 gp). Tiger eye turquoise (13 gp). Star rose quartz (80 gp). Jasper (80 gp). Star rose quartz (80 gp). Blue star sapphire (800 gp). Tourmaline (80 gp). Peridot (80 gp). Deep blue spinel (900 gp). Sardonyx (80 gp). Coral (80 gp). Chrysoprase (80 gp). Alexandrite (900 gp). Azurite (13 gp). Hematite (13 gp). Alexandrite (900 gp). Aquamarine (900 gp). Malachite (13 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Modean Wit, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His left hand appears badly burned and disfigured. His blue hair is braided into rings. His eyes are gold and he is always smoking a pipe.
Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Animal Trainer profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Modean took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Opinionated, Gifted. Flaws: Disease. Bonds: Job. Occupation: Shipwright
Voice: Posh accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Theirastra Aloro, Female Elf [Permalink]
Personal [hide]
Description: This woman dresses well, typically a more casual-formal manner, and sports empty pouches on her belt. She has red hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is fixated on the number 42. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: The child of a Priest, who enjoyed hunting, Theirastra was taken on many hunting expeditions. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she has passion for adventuring and risk
Flaws: Addict, Insane. Bonds: Attractive, Adventurer, Nature. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Draconic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Aramil LaCava, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears rags and sports a simple walking cane. He wears a wide-brimmed hat to cover his moderate length white hair. His eyes are a pleasant hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the east to a Bricklayer, Aramil learned a great deal about his father's area of expertise. He has had some formal poetry training, and achieved minor success. He has drifted from career to career and currently works as a Bricklayer.
Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and to reunite with his absent father
Ideals: Joker, Artistic. Bonds: Poor, Attractive, Job, Family. Occupation: Bricklayer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Rich purple corundum (800 gp). Moss agate (9 gp). Rose (40 gp). Violet garnet (600 gp).
Bhevek Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His red hair is kept up in a ponytail inside a wide-brimmed hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He got into the Shoemaker business at a young age. He was an apprentice working in his mother's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 100 gp. Iolite (50 gp). Moss agate (15 gp). Deep green spinel (40 gp). Sardonyx (50 gp).
Ombul Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His black hair is cut short with large spiked bangs in the front. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Ombul was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Halfling conditions. He ran away from his former home and has been making his living as a Apothecary for the past few years.
Motivation: To pay off his debts; and a strong sense of loyalty to halfling people
Ideals: Joker, Logical. Flaws: Racist. Bonds: Job, Debt. Occupation: Apothecary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Melech Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears bulky black painted plate armor. He has purple hair. He is baby faced.
Personality: A skeptical and narcissistic man, Melech's first love is himself. His second love is also himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melech fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Gifted, Fighting. Bonds: Slave. Occupation: Assassin
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Sylvan, Aquan, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 1000 sp. Moss agate (10 gp).
Donella Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a fancy tan dress, and a wedding ring on her right hand. Her golden hair is lengthy and is close to two feet long. Her green unseeing eyes seem to look past you.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is able to fit into much smaller and tighter spaces than normal.
History: She was born the only child of a wealthy merchant. While studying, she fell in love. They married and had a son. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wishes to resurrect an old love.
Ideals: Joker, Gifted, Entrepeneur. Flaws: Disease. Bonds: Attractive, In love. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!
