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NPC Generator

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Advanced [show]


Verna Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by beers. She wears her white hair up in a very large beehive style do. Her green eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food she seems plenty friendly. She has all her life been fascinated with dancing.

History: She comes from a rich northern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Artistic, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Hunter

Voice: Spanish accent

Attributes [hide]

Verna Fatrabbit, Female Halfling Expert 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Smoky quartz (60 gp). Azurite (10 gp). Jasper (60 gp). 1 Minor magic item.


Social Check DCs


Bree Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is generally well dressed albeit a few years behind the times. She keeps her auburn hair in a pixie cut. Her violet eyes dart from person to person.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does not believe in violence as a means to an end. She is a dedicated Beggar but believes her peers are too gung-ho.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Beggar arts, while her mother instructed her in etiquette, music and courtly manner. Her father was very strict, and drilled into her lessons on being the perfect lady. Due to her spouse's obsession with being a Mayor they were divorced and she won custody of their daughter. She worked as a Beggar, and she later adopted a second daughter.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable, Pacifist. Bonds: Attractive, Rich, Family. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Bree Sunmeadow, Female Halfling Paladin 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1700 sp. 1 Masterwork Common Melee.


Social Check DCs


Dentratha Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She typically wears black cloth garments or leather armor. Her crest is black and curly. She has gleaming, smiling gold eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born blind and as such lacked many opportunities for work. Like her father and her brother before her, after school she went straight into learning to become a Server. She became a Server soon after.

Motivation: She's repulsed by the PC; and further expansion of business

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Server

Voice: Laughs frequently while speaking

Attributes [hide]

Dentratha Linxakasendalor, Female Dragonborn Commoner 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 16 (+3)15 (+2)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Terran, Goblin, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 500 gp. Alexandrite (1300 gp). Tiger eye turquoise (12 gp). Deep green spinel (140 gp). Moss agate (12 gp). Golden pearl (140 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erdan Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Tailor does. He wears a wide-brimmed hat to cover his moderate length white hair. His fierce violet eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Erdan took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Greedy. Bonds: Job, Family, Immigrant, Nature. Occupation: Tailor

Voice: Indian accent

Attributes [hide]

Erdan Ostoroth, Male Half-Elf Expert 5
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Georgina Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 2'10" and wears a white tunic with brown highlights, and long tan pants that bunch up around her shoes. She sports chestnut long hair. She has violet eyes and a white hat with a brown feather.

Personality: She is calm most of the time but flees social interaction. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised in a desert tribe. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her sister recently and the two have been together since.

Motivation: Wants to open a new tavern; and to be a gardener again

Ideals: Artistic. Flaws: Shy. Bonds: Nature, Family, Job. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Georgina Goodbarrel, Female Halfling Expert 5
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills History +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 4000 sp. Coral (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zanna Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She wears bulky blue painted plate armor. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her blonde hair, when down, is lengthy. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She is witty, but her monotone delivery comes off as unnerving To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She served in the navy to pay for her family's outstanding loans. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Joker. Bonds: Attractive, Enemies, Military, Family. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Zanna Folkor, Female Gnome Wizard 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 28000 sp.


Social Check DCs


Tarhun Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. His blue crest is still thick. He has red eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a illithids raid, leaving Tarhun alone in the world. After a stint in an orphanage, he was adopted. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Criminal record, Religious, Enemies. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tarhun Fharngnarthnost, Male Dragonborn Barbarian 9
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 86 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)17 (+3) 14 (+2)16 (+3)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial, Giant, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 16000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Alston, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and auburn. His hazel eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Fisher in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, John took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Fisher.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Athletic, Joker, Gifted. Bonds: Job. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

John Alston, Male Human Aristocrat 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Terran
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Delg Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He is wearing a long, grey cloak. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the south was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Miner

Voice: Breathy voice

Attributes [hide]

Delg Thrahak, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 7000 cp.


Social Check DCs

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