Zykroff Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and she perpetually has her scimitar ready. She wears a Stetson hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, she prefers to meditate than take action. Zykroff is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Zykroff was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zykroff fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Family, Attractive. Occupation: Bather
Voice: French accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. Citrine (30 gp). 1 Half-Plate. 1 Darkwood Buckler.
Geva Clare, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears brown painted combat armor at almost all times. She has dyed her greying brown hair a little too much giving a sharp brown color. Her thin eyebrows rest above her beady gray eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom.
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 5000 sp.
Oolah Birkenhead, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She tends to wear a large white jacket. She has shaved her head bald. Her gray eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is afraid of women and trembles around them
History: Oolah was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To settle down with her crush; and her religion dominates her actions
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Has a crush, Religious. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. Golden pearl (70 gp). Pink pearl (70 gp). Amber (70 gp).
Matilda Shelley, Female Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, she is an attractive figure. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is blonde and very short. She tend to wears goggles to shield her eyes.
Personality: A skeptical and narcissistic woman, Matilda's first love is herself. Her second love is also herself. As long as the job gets done she does not care how it got done.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Her religion dominates her actions.
Ideals: Impeccable, Professionalism. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Engraver
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp.
Alice Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She is portly but not overly obese. She has a very tight haircut. Her eyes, though not visible through her cowl, are amber.
Personality: Aggressive, abrasive, and angry, Alice embodies much of what other species detest in the Half-Elves. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She is the product a well kept family trust fund and as such has never really known need. A few years later when the north was not economically sound they moved to her current location. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her absent mother; and money/treasure
Flaws: Antagonistic. Bonds: Attractive, Family, Rich, Immigrant. Occupation: Soapmaker
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 60 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Gnome, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 800 gp. Azurite (6 gp). Golden pearl (160 gp). Obsidian (6 gp). Rhodochrosite (6 gp). Blue star sapphire (1300 gp). Jet (160 gp). Jasper (70 gp).
Criella Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She is bristling with hidden weapons, mostly morningstars and quarterstaffs. She keeps her red hair in a flapper bob. She tend to wears goggles to shield her eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She would rather hide behind her crafts than deal with other people.
History: She was born to a criminal king-pin and mafia family At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable
Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Criminal record, In love. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 9)
Armor Class 10
Hit Points 68 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1500 gp.
Bolhild Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and tends to wear a grey poncho over her likewise colored trousers and shirt. She has styled her black hair well, parting it to the right. She wears crescent spectacles with a black brim.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Sold as a small child to a brothel owner, Bolhild was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She married young, but lost her spouse to goblins. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and she's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Enemies, Mentor. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp.
Shamil Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She has a large blue mantle and cape that has been intricately interwoven into her white robe, and carries sickles. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She pushes her goals aggressively. She is also a coward if confronted.
History: Shamil was born with her father's beautiful face. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the west.
Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Attractive. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 6000 sp. Tiger eye turquoise (14 gp).
Dean Stanton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is greasy and uncared for. His eyes are likewise hazel.
Personality: He dislikes all the random violence that takes place in the north. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Mason, who enjoyed hunting, Dean was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Religious, Nature. Occupation: Cook
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. Tourmaline (60 gp).
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