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NPC Generator

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Advanced [show]


Gale Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large brown jacket. His brown fur is slicked back into a classic pompadour. His copper eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His relatives are trying to arrange a marriage; and he feels threatened by others

Ideals: Logical. Flaws: Fearful. Bonds: Poor, Attractive, Military, Family. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Gale Of Clay, Male Tabaxi Barbarian 6
Medium (6'6") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 75 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: Chrysoberyl (100 gp). Black opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Korfel Berevan, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, blue cloak and is in decent physical shape. His hair is short and white. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it; and he has a crush on the local barber

Ideals: Persistence. Bonds: Religious, Family, Rich, Has a crush. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Korfel Berevan, Male Elf Druid 11
Medium (4'8") Elf, Neutral Evil (CR 11)
Armor Class 15
Hit Points 33 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Persuasion +4, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +9 / 3d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 280 pp. Silver comb with moonstones (500 gp). An abacus with copper, silver and gold markers (80 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Gold music box (2000 gp). Gold and topaz bottle stopper cork (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. His white hair is cut short with large spiked bangs in the front. His eyes are hazel and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the east, but his parents moved at a very young age to the north. Brilliant and gifted he never wanted to apply himself. He struck the Fletcher job and began his own company from there.

Motivation: To get a good night's sleep; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Justice, Gifted. Flaws: Shy, Insomniac. Bonds: Immigrant, Job. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Efferil Larson, Male Half-Elf Wizard 5
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Azurite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fragrant On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears a pastel armored body suit, with a simple blue line shooting up and back down. His orange fur is slicked back into a classic pompadour. He has blue eyes and a pastel hat with a blue feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well

Bonds: Guardian, Job, Rich, Family. Occupation: Stableman

Voice: Hollow voice

Attributes [hide]

Fragrant On the Water, Male Tabaxi Paladin 9
Medium (6'5") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 85 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 16 (+3)8 (-1) 9 (-1)16 (+3)
Skills Medicine +2, Sleight of Hand +7
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Hematite (12 gp). Brown-green garnet (70 gp). Red spinel (70 gp). Violet garnet (1500 gp). Chrysoberyl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She is portly but not overly obese. Her white fur is still thick. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of western immigrants she idolized her father. Her martial abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Windy In Woods, Female Tabaxi Aristocrat 8
Medium (5'0") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)9 (-1) 8 (-1)13 (+1)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 30 pp. A life-sized copper and silver statuette of a cockatrice. (10 gp).


Social Check DCs


Right-Handed Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak. She carries with her a set of hand crossbows on her belt, each one with a topaz on the hilt. She wears a colorful flower in her white fur. Her eyes are amber.

Personality: Prone to second guessing herself, she comes off as nervous. She has all her life been fascinated with writing.

History: She was born in the west, but her parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Right-Handed's homeland. Right-Handed decided to take the middle way and become a bodyguard. She left for the west, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Performer

Voice: Russian accent

Attributes [hide]

Right-Handed Of Shadows, Female Tabaxi Commoner 5
Medium (6'0") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 14 (+2)18 (+4)
Skills Athletics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 200 gp. Violet garnet (1000 gp). Black pearl (1000 gp). Citrine (20 gp).


Social Check DCs


Quespa Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a tight fitting black shirt and pants. Her bronze crest is lengthy and is close to two feet long. She has several tiny aquamarine earrings on each ear.

Personality: While she acts the brute, she is far gentler than she would appear. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born in a small village she learned the ways of the warrior from her mother. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.

Motivation: She is greedy; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Bonds: Rich, Immigrant, Criminal record. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Quespa Daardendrian, Female Dragonborn Adept 6
Medium (6'8") Dragonborn, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)16 (+3) 13 (+1)16 (+3)
Skills Arcana +6, Insight +4
Senses Passive Perception 11
Languages Common, Celestial, Elven, Auran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 90 pp. A roughly beaten golden orb (100 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Zaffrab Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has styled his chestnut hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He would like to get married and retire; and expand his business

Flaws: Disease. Bonds: Job, Adventurer, Criminal record, Has a crush. Occupation: Bounty Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Zaffrab Loofollue, Male Gnome Monk 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)6 (-2) 11 (+0)15 (+2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 4000 sp.


Social Check DCs


Eldon Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" eastern man, he wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long red hair reaches down to his waist. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Rich, In love. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Eldon Oomtrowl, Male Gnome Fighter 11
Small (3'7") Gnome, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 77 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Auran, Druidic
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 380 pp. Gold dragon comb with red garnet eye (900 gp). Sapphire pendant on gold chain (600 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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