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NPC Generator

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Advanced [show]


Trym Appleton, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Flaws: Racist. Bonds: Rich, Attractive, Has a crush, Adventurer. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Trym Appleton, Male Human Cleric 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)12 (+1) 15 (+2)10 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 800 gp. Blue quartz (6 gp). Moss agate (6 gp).


Social Check DCs


Marbas Weary, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also hits on women, regardless of circumstances.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Mayor; and retire the richest man in the west

Ideals: Entrepeneur, Fighting. Flaws: Insane, Disease. Bonds: Has a crush. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Marbas Weary, Male Tiefling Monk 8
Medium (5'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)7 (-2) 16 (+3)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azdûsh Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a hunchback. He has black hair. His eyes are gray and he is always smoking a pipe.

Personality: Azdûsh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Azdûsh is combative with any and all who dare try his patience in the slightest.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother.

Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Military, Family. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Azdûsh Abram, Male Half-Orc Ranger 7
Medium (6'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills History +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp.


Social Check DCs


Tethren Allure, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His red hair is braided into rings. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Tethren's first love is himself. His second love is also himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Bricklayer, who enjoyed hunting, Tethren was taken on many hunting expeditions. Tethren was born on a far western desert where he grew up under the tutelage of his mother, an expert Stableman. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Nature, Immigrant. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Tethren Allure, Male Tiefling Ranger 4
Medium (6'0") Tiefling, Lawful Evil (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)18 (+4) 16 (+3)12 (+1)
Skills Animal Handling +5, Stealth +1
Senses Passive Perception 13
Languages Common, Auran, Giant, Terran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Reeza Huxley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, wearing black shirts, loose pants, and blazers most of the time. Her auburn hair is heavily combed to the right. Her eyes are blue and catlike.

Personality: While she acts the brute, she is far gentler than she would appear. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of western immigrants she idolized her father. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Fighting, Justice. Bonds: Attractive, Immigrant, Adventurer. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Reeza Huxley, Female Half-Orc Rogue 1
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Yebe Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this eastern woman has a large blue mantle and cape that has been intricately interwoven into her brown robe. She wears her hair in dreadlocks. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily eccentric. She also is a firm believer in the womanly ideal.

History: Yebe hails from a village terrorized by brigands. She was taken from her home at a very young age. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want her driven away; and she wants revenge against brigands

Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Enemies, Slave. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Yebe Loofollue, Female Gnome Aristocrat 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)6 (-2) 13 (+1)11 (+0)
Skills Performance +2, Religion +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Trey Shelly, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his brother's freedom.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Trey Shelly, Male Human Aristocrat 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 15 (+2)8 (-1)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Hematite (4 gp). 1 Banded mail.


Social Check DCs


Agnes Sutton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear grey tank tops with pastel skirt. Her hair is white and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Agnes lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a soldier and died while she was still young. Agnes was left her mother's suit of armor and trained in its use and care. She has been saving her money to try and buy her sister's freedom.

Motivation: Regain custody of her son; and to unite with her sister

Flaws: Ugly, Shy, Impulsive. Bonds: Family, Military. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Agnes Sutton, Female Human Paladin 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Thoradin Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Thoradin was born the youngest of three triplets. His mother was a soldier and died while he was still young. Thoradin was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Flaws: Insane. Bonds: Job, Military, Family, Adventurer. Occupation: Animal Trainer

Voice: Hollow voice

Attributes [hide]

Thoradin Trueblood, Male Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)5 (-3) 14 (+2)10 (+0)
Skills History -1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 4000 cp. Jade (90 gp).


Social Check DCs

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