Oblar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man wears baggy red pantaloons and a tan scarf. His clothes are grease stained in places. His hair is blonde and very short. His violet eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He works hard and plays hard.
History: Born in the east to a Carpenter, Oblar learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Carpenter for hire.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Hedonist. Bonds: Poor, Immigrant, Job. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Rangrim Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His moppish red hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Rangrim embodies much of what other species detest in the Dwarves. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Scribe, his mother struggled to pay the bills. Over the years he perfected his riding and shooting skills. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Banker
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 74 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Undercommon, Druidic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: Moonstone (80 gp). Moonstone (80 gp). Hematite (10 gp). Carnelian (80 gp). Jasper (80 gp). Red garnet (100 gp). Hematite (10 gp). Red garnet (100 gp).
Dorn Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. His hair is auburn and curly. His green eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Dorn was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Through the years after Dorn was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Dorn's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Arha Charlton, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear black clothing when she does not wear armor. Her skin is fair and her fingers are delicate and long. Her hair is always cut to a buzz. She has blue eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Arha was raised in a hard working conservative environment. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She then took over the family business and is one of the better Sailor for hire.
Motivation: She'd like to take her coworkers down a peg; and wants a kiss
Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Job, Poor, Has a crush. Occupation: Sailor
Voice: Australian accent
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 600 gp. 1 Minor magic item.
Galiena Ashley, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. Her auburn hair is matted, messy, and big. She wears round tiny glasses practically rammed into her face.
Personality: Aggressive, abrasive, and angry, Galiena embodies much of what other species detest in the Humans. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 14th year, her parents were killed by a giants raid, leaving Galiena alone in the world. After a stint in an orphanage, she was adopted. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk; and many giants want her driven away
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Slave, Enemies. Occupation: Seamstress
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 130 gp. Cloth of gold vestments (180 gp).
Grumbar Wentworth, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black tunic with grey highlights, and long white pants that bunch up around his shoes. His silver hair is lengthy. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Grumbar hails from a village terrorized by drow. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Many drow want him driven away.
Ideals: Optimist. Bonds: Immigrant, Enemies, Adventurer. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 7000 cp. 1 Minor magic item.
Ur-Lasu Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He is physically well-built. His auburn hair is still thick. This gray eyed southerner is not easily forgotten.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his absent mother; and he's looking for his big break
Ideals: Philantrophist. Flaws: Cynical. Bonds: Nature, Adventurer, Family. Occupation: Sage
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Infernal, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Chain shirt.
Emeny Shelly, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her chestnut hair is cut jaggedly and amateurishly. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, she prefers to meditate than take action. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Emeny was born in the west. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She's since become an addict/alcoholic.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Disciplined, Persistence. Flaws: Ugly, Addict. Bonds: Religious. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 70 gp.
Art Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in pastel turtlenecks beneath a brown coat with tan slacks. She wears her gray fur up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is skeptical of what others tell her and is slow to trust.
History: The child of a Soapmaker, who enjoyed hunting, Art was taken on many hunting expeditions. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Halfling people.
Flaws: Insomniac, Antagonistic, Shy, Racist. Bonds: Nature. Occupation: Seamstress
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
