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NPC Generator

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Advanced [show]


Rolf Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His hair is long and golden with streaks of white, and is pulled back with small violet clips. His beard is white, braided, and well cared for. He is baby faced.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.

Motivation: Many gnolls want him driven away; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Disease. Bonds: Attractive, Enemies, Immigrant, Debt. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rolf Caphaxath, Male Half-Elf Druid 2
Medium (5'5") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 230 gp.


Social Check DCs


Bertram Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a violet coat. His auburn hair is thinning but still full. He has several tiny sapphire earrings on each ear.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor; and to be a layabout again

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Bertram Aloro, Male Half-Elf Sorcerer 10
Medium (4'10") Half-Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 7 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)14 (+2) 12 (+1)7 (-2)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Gnome, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 700 gp. Red spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uzza Dodge, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her whole body is exceptionally muscular. Her hair is chestnut, silky, and of moderate length. Her black eyes lackadaisically let the world flow into them.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is frequently practicing swordplay.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the west was not economically sound they moved to her current location. She has been a successful dealer in antiques buying low and selling high.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Immigrant, Attractive, Military. Occupation: Mortician

Voice: Low rumbling, strings words together

Attributes [hide]

Uzza Dodge, Female Tiefling Aristocrat 4
Medium (5'8") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 16 (+3)11 (+0)
Skills History +5, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Violet garnet (1000 gp). Amethyst (160 gp). Brown-green garnet (160 gp). 1 Minor magic item.


Social Check DCs


Armara Belief, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. Her purple hair is braided into rings. She has several tiny aquamarine earrings on each ear.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born on a small isolated farm. After coming to the age of reason, Armara took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and she would like to get married and retire

Ideals: Artistic, Gifted. Bonds: Rich, Has a crush, Adventurer, Nature. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Armara Belief, Female Tiefling Fighter 9
Medium (5'7") Tiefling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 23 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)17 (+3) 10 (+0)16 (+3)
Skills Medicine +3
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Aquan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Qualen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears blue trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. He keeps his long black hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.

History: Qualen was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family, Job. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Qualen Tarkelby, Male Gnome Cleric 14
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 55 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)6 (-2) 17 (+3)16 (+3)
Skills Intimidation +8, Survival +8
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665544332

Possessions: 5000 gp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Hlin Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. She has a moderate pudge and is not very fit. Her chestnut hair is thinning but still full. Her gray eyes have a joyful gleam in them most of the time.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Hlin enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Hlin grew up listening to her mother's many stories. Through the years after Hlin was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Hlin's mother didn't care for her much, and the feeling was mutual. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To unite with her sister; and meet up once more with her childhood friend

Ideals: Philantrophist. Flaws: Hedonist, Antagonistic. Bonds: Adventurer, Family. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Hlin Ungart, Female Dwarf Bard 12
Medium (3'10") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 78 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Investigation +4, Stealth +7
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2000 gp. Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Golden circlet with four aquamarines (4000 gp). A delicate silver chain set with a tourmaline (20 gp). A delicate silver chain set with a tourmaline (20 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Nithther Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. His rusty crest is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He uses divination through singing.

History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He was granted necromantic powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Nithther Grrrmmballhyst, Male Dragonborn Expert 11
Medium (6'4") Dragonborn, Chaotic Good (CR 11)
Armor Class 8
Hit Points 48 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)10 (+0) 6 (-2)18 (+4)
Skills Investigation +4, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2

Possessions: 170 pp. Iolite (30 gp). Rhodochrosite (4 gp). Deep green spinel (90 gp). Jade (90 gp). Azurite (4 gp). Freshwater pearl (4 gp). Black pearl (600 gp). Azurite (4 gp). Blue star sapphire (700 gp).


Social Check DCs


Orla Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a Stetson hat to hide her balding. Her eyes, though not visible through her cowl, are hazel.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village she learned the ways of the warrior from her mother. Her first spouse was a Cartwright, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her brother

Ideals: Joker, Fighting. Bonds: Attractive, Family. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Orla Scheppen, Female Gnome Expert 3
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)10 (+0) 8 (-1)14 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 6000 cp.


Social Check DCs


Oriff Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress), and she perpetually has her greataxe ready. With wild chestnut hair. Her violet unseeing eyes seem to look past you.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Sold as a small child to a brothel owner, Oriff was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. During her travels, Oriff and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Oriff discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Oriff fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Disease, Ugly. Bonds: Adventurer, Mentor. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Oriff Brawnanvil, Female Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)13 (+1) 11 (+0)8 (-1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1800 sp. 1 Chain shirt.


Social Check DCs

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