Leaf Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His brown fur is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He plays an instrument quite well.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Engraver, but he got bored and became a Dilettante. He has worked as a Dilettante like his father before him.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Artistic. Bonds: Attractive, Military, Job, Family. Occupation: Dilettante
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bhevek Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a long blonde beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: Bhevek is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Bhevek would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Dyer business at a young age. He was an apprentice working in his mother's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business
Ideals: Extrovert. Bonds: Military, Job, Adventurer, Debt. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 3000 sp. Azurite (6 gp). Jet (50 gp).
Ahlyssa Gentry, Female Human [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt. She has a slight overbite and is overall scrawny. She has shaved her head bald. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a font of random trivia from the lore and stories she has discovered
History: Born in the east to a Crown-heir, Ahlyssa learned a great deal about her mother's area of expertise. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She then took over the family business and is one of the better Crown-heir for hire.
Motivation: Expand her business; and balancing her hectic life and new crown-heir responsibilities is difficult
Ideals: Gifted, Logical. Flaws: Addict. Bonds: Job, Debt. Occupation: Crown-heir
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 6)
Armor Class 8
Hit Points 39 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +2
Possessions: 400 gp. Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azzakh Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears black trousers with grey and white striped suspenders. He wears various colorful collared shirts. His green crest is drawn into a tight pony tail with a butterfly scrunchie. He has several tiny topaz earrings on each ear.
Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Pacifist, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Bounty Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 210 gp.
Puyet Blackwood, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing colorful clothing, dressed as a Locksmith, and is pretty ugly. She wears her auburn hair up. Her face is scarred and worn.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is afraid of women and trembles around them
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and expand her business
Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Criminal record, Job. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: Just what you see.
Brottor Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his chestnut hair in a flapper bob. His skin is flawless and his violet eyes scan people very quickly.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Mortician business at a young age. In his 16th year, his parents were killed by a drow raid, leaving Brottor alone in the world. After a stint in an orphanage, he was adopted. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Gifted. Bonds: Rich, Attractive, Job, Enemies, Family. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 140 gp.
Gorga Appleton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest, and carries sais. Her red hair is long and unkept. She has several tiny jet earrings on each ear.
Personality: Overbrimming with self-confidence, Gorga isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in the east to a Fortune-teller, Gorga learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.
Motivation: She feels the way she acts is they only way to get by in the world; and further expansion of business
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Rich, Has a crush, Job. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 400 gp. Solid gold idol (700 gp).
Mûg Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a fancy white suit. With a patchy auburn beard and wild auburn hair. His gray eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Athletic. Flaws: Antagonistic, Fearful, Mundane. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 17)
Armor Class 12
Hit Points 56 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Abyssal
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 400 pp. Fire opal (1400 gp). Violet garnet (300 gp). Bloodstone (20 gp). Alexandrite (300 gp). Iolite (20 gp). Eye agate (8 gp). Jet (70 gp). Violet garnet (300 gp). White pearl (70 gp). Violet garnet (300 gp). Emerald (1400 gp). Aquamarine (300 gp). Red garnet (70 gp). Hematite (8 gp). Iolite (20 gp). Deep blue spinel (300 gp). Onyx (20 gp). Bloodstone (20 gp). White opal (1400 gp). Red garnet (70 gp). Coral (70 gp). Citrine (20 gp). Hematite (8 gp).
Three On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears a simple pastel robe with tan stripes complete with hood. His clothes are grease stained in places. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are yellow.
Personality: He has always had a great fascination with Elven culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He left for the north, certain he would find work there.
Motivation: Elven compassion; and meet up once more with his childhood friend
Flaws: Racist, Forgetful. Bonds: Poor, Immigrant, Nature. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 500 gp. Solid gold idol (1200 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Fire opal pendant on a fine gold chain (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
