Thorin Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he has a large grey mantle and cape that has been intricately interwoven into his violet robe. He wears his hair in dreadlocks. His amber eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Spice Merchant, but he got bored and became a Dilettante. He inherited the family business which he has now maintained for 5 years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Justice. Flaws: Shy, Disease. Bonds: Job, Enemies. Occupation: Dilettante
Voice: High pitched and raspy
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp. Jet (140 gp). Jade (140 gp). 1 Magnifying glass.
Naal Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he has a large violet mantle and cape that has been intricately interwoven into his red robe. His chestnut hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He has always had a great fascination with Dragonborn culture. He is obsessed with his god.
History: Born in the north his family was never financially stable. Cursed with lycanthropy at a very young age, Naal has worked very hard to control his curse. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: His religion dominates his actions; and a strong sense of loyalty to dragonborn people
Flaws: Racist, Disease. Bonds: Attractive, Religious, Poor. Occupation: Sellsword
Voice: Loud with bravado
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 9)
Armor Class 8
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 60000 cp.
Left-Handed Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in a clean pastel cloak covering her clean studded leather. She carries a battered longsword and tarnished club as well. Her lavender fur is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She speaks before she thinks and is too direct. Further she is a bit of a stoner and is frequently out of it.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She got away from her former life and has fallen to alcoholism.
Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Impulsive, Addict. Bonds: Military. Occupation: Weaver
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 81 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold and topaz bottle stopper cork (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). 1 Minor magic item.
Sun In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has a slight overbite and is overall scrawny. Her long yellow fur is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She uses divination through singing.
History: Born to a poor family in the city she treasured whatever gifts she got. She was taken from her home at a very young age. She was always very intelligent and has formed a secret society of specialists.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she is currently in port desperately looking for someone to get her out
Ideals: Gifted. Flaws: Secretive. Bonds: Poor, Attractive, Slave, Enemies. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 12)
Armor Class 11
Hit Points 60 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 200 pp. Zircon (70 gp). Red spinel (100 gp). Sard (70 gp). Rich purple corundum (1300 gp). Violet garnet (300 gp).
Gale Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His red fur is heavily combed to the right. His eyes are yellow and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist, Entrepeneur. Bonds: Adventurer, Rich, Attractive. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 11)
Armor Class 10
Hit Points 43 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 170 pp. Black opal (1600 gp). Deep green spinel (150 gp). Blue sapphire (1600 gp). Banded agate (10 gp). Black star sapphire (1600 gp). Onyx (80 gp). Blue sapphire (1600 gp). Peridot (80 gp). White pearl (150 gp). Sard (80 gp).
Abalaba Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'5" when asserting herself. She keeps her long brown hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Abalaba wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Abalaba lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Abalaba fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of her brother; and to unite with her brother
Ideals: Fighting, Disciplined, Opinionated, Athletic. Bonds: Family. Occupation: Assassin
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 14)
Armor Class 9
Hit Points 107 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +3 / 4d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Rock crystal (40 gp). Sard (40 gp). Blue sapphire (700 gp). Eye agate (11 gp). Black pearl (1500 gp). Malachite (11 gp). Obsidian (11 gp). Alexandrite (1500 gp). Sardonyx (40 gp). Fire opal (700 gp). Onyx (40 gp). Smoky quartz (40 gp). Black pearl (1500 gp). Amethyst (130 gp). Star rose quartz (40 gp). Golden yellow topaz (1500 gp). 1 Minor magic item.
Hobart Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is lengthy and is close to two feet long. His eyes are gray and catlike.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 10th year, his parents were killed by a drow raid, leaving Hobart alone in the world. After a stint in an orphanage, he was adopted. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Hobart never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Revenge.
Flaws: Greedy, Disease. Bonds: Rich, In love, Enemies. Occupation: Slave Trader
Voice: Whispers
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: Just what you see.
Reynard Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. His hair is chestnut and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Addict, Antagonistic, Hedonist. Bonds: Attractive, Poor. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Undercommon, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1000 sp.
Rrath Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He wants to meet his childhood hero.
Ideals: Joker. Bonds: Attractive, Adventurer, Slave, Religious. Occupation: Detective
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 77 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 600 gp. Fire opal pendant on a fine gold chain (1100 gp). Black velvet mask with numerous citrines (40 gp). Silver comb with moonstones (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
