Adran Teinithra, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has dyed his greying golden hair a little too much giving a sharp golden color. His hazel eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 9 (-1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp.
Vlorn Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. He wears his black hair up. His violet eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He pushes his goals aggressively. He is also a coward if confronted.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Halfling conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he feels threatened by others
Ideals: Disciplined. Flaws: Fearful, Mundane, Racist. Bonds: Attractive. Occupation: Body Guard
Voice: Soft and melodious
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ovina Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She wears a small hat to cover her moderate length brown hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Navigator. She's also a talented Detective, but doesn't like to broadcast it.
Motivation: She is terrified, and will act out of fear; and to end her boredom
Flaws: Ugly, Mundane, Fearful. Bonds: Immigrant, Job. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. 1 Masterwork studded leather.
Olunt Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear grey tank tops with green pants. His white hair is braided into rings. His amber unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Olunt took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of freemasons.
Motivation: A strong sense of loyalty to Half-Orc people; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Disease, Secretive. Bonds: Guardian. Occupation: Bounty Hunter
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 40 gp. Onyx (80 gp). Smoky quartz (80 gp). Iolite (80 gp). 1 Half-Plate.
Dagger Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'2", this man is typically in his Guard uniform. His yellow fur is kept up in a ponytail inside a top hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his mother.
History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his brother before him, after school he went straight into learning to become a Guard. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is unsatisfied with his job; and money/treasure
Ideals: Entrepeneur. Flaws: Emotional. Bonds: Job, Attractive, Rich. Occupation: Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
Cask Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His beige fur is still thick. His yellow eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has all his life been fascinated with dancing.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a dire rats raid, leaving Cask alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his dancing dream.
Motivation: Many dire rats want him driven away.
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Religious, Enemies. Occupation: Bellfounder
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 900 gp. Sard (40 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item.
Whurdred Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: This woman tends to wear a large brown jacket. She is muscular with a powerful set of arms. She keeps her golden hair in a flapper bob. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She comes from a rich northern family. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 15 years.
Motivation: Revenge; and expand her business
Bonds: Attractive, Enemies, Rich, Job. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 8
Hit Points 100 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 16 (+3) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Halfling, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +1
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Andry Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and is well dressed, but even with her fine clothing she looks run-down. Her skin is also unnaturally pale. She wears her blonde hair up. Her violet eyes dart from person to person to random spaces in the air.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is obsessed with a lost civilization.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Soapmaker, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 41 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 30 pp. Alexandrite (200 gp). Obsidian (5 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gardain Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'0" and tends to wear a large grey jacket. He wears his golden hair down. His eyes are likewise hazel.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with his god.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.
Motivation: Expand his business; and further expansion of business
Bonds: Attractive, Religious, Rich, Job. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
