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NPC Generator

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Advanced [show]


Elaim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long red hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Elaim Frostbeard, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1000 cp.


Social Check DCs


Watson Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is cut jaggedly and amateurishly. His brown eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: To clean up the streets; and to protect his home

Ideals: Joker, Professionalism. Bonds: Rich, Adventurer, Guardian. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Watson Wiseacre, Male Halfling Warrior 15
Small (3'3") Halfling, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 104 (15d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2

Possessions: 1000 pp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A roughly beaten golden orb (130 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Silver comb with moonstones (900 gp). An abacus with copper, silver and gold markers (130 gp). Golden circlet with four aquamarines (3000 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Jeweled electrum ring (5000 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Curran Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Further he is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero.

Flaws: Secretive, Addict. Bonds: Poor, Attractive. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Curran Tosscobble, Male Halfling Paladin 15
Small (3'3") Halfling, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 110 (15d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills Deception +4, Religion +7
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 900 pp. Silver comb with moonstones (800 gp). Jeweled electrum ring (4000 gp). Old masterpiece painting (2300 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). An abacus with copper, silver and gold markers (120 gp). Silver comb with moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (1200 gp). 1 Medium magic item.


Social Check DCs


Qemuel Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His black hair is slicked back into a classic pompadour. He has silver eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Athletic, Impeccable, Gifted. Flaws: Secretive. Bonds: Rich, Family. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Qemuel Grief, Male Tiefling Warrior 1
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)18 (+4) 9 (-1)17 (+3)
Skills Persuasion +5, Religion +6
Senses Passive Perception 9
Languages Common, Ignan, Celestial, Undercommon, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Deep green spinel (110 gp).


Social Check DCs


Susannah Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'8" southern woman, she wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. Her brown hair is matted, messy, and big. Her thin eyebrows rest above her beady amber eyes.

Personality: She is fixated on the number 20. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. The war was a terrible time for her, and Susannah does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Insane, Depressed. Bonds: Military, Religious. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Susannah Accord, Female Half-Elf Commoner 4
Medium (5'8") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 9
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Gold dragon comb with red garnet eye (1100 gp).


Social Check DCs


Delre Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is very fat, and prefers to wear grey pants and tee shirts. She wears a broad hat to cover her moderate length chestnut hair. Her hazel unseeing eyes seem to look past you.

Personality: Stoic and calm, she prefers to meditate than take action. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A freak accident while working with her Sellsword mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A rival would like her out of the picture.

Ideals: Disciplined, Gifted. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Delre Balderk, Female Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 20 (+5)10 (+0) 17 (+3)7 (-2)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 130 gp.


Social Check DCs


Nordak Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of spears on his belt, each one with a sapphire on the hilt. His silver hair is long and unkept. He has hazel eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.

History: Nordak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Nordak Hammerstone, Male Dwarf Ranger 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 9 (-1)10 (+0)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Travok Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of shortspears on his belt, each one with a topaz on the hilt. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Logical, Entrepeneur. Bonds: Military. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Travok Daraln, Male Dwarf Monk 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)8 (-1) 16 (+3)9 (-1)
Skills Arcana +1, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp. Tourmaline (70 gp). 1 Magnifying glass.


Social Check DCs


Morkral Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His brown hair is singed and shortened. His eyes are likewise amber.

Personality: Calm and collected, he is a well trained Doctor. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Doctor.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Impulsive. Bonds: Job, Rich, Family. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Morkral Holderhek, Male Dwarf Cleric 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 9 (-1)8 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Moonstone (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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