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NPC Generator

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Advanced [show]


Cora Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. She has brown hair. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a bit of a xeno-phobe, disliking non-Halflings.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Marshal arts, while her father instructed her in etiquette, music and courtly manner. A gifted student she started as a Tailor, but she got bored and became a Marshal. She has set out to sabotage the competition.

Motivation: She has money and likes to spend it.

Flaws: Antagonistic, Racist. Bonds: Attractive, Rich, Job. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Cora Kettlewhistle, Female Halfling Commoner 10
Small (3'0") Halfling, Chaotic Good (CR 10)
Armor Class 10
Hit Points 15 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)10 (+0) 11 (+0)11 (+0)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 15000 sp.


Social Check DCs


Rangrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male very much looks the part of a Shipwright. He is tall, broad shouldered and powerfully built. He keeps his chestnut hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Shipwright who has hired him part-time. He also hits on women, regardless of circumstances.

History: The child of a Scribe, who enjoyed hunting, Rangrim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rangrim took refuge in the ruined castle and found the beat up falchion and armor he uses now. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and marry his sister to traveling adventurers

Bonds: Job, Has a crush, Nature, Family. Occupation: Shipwright

Voice: American accent

Attributes [hide]

Rangrim Daerdahk, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Senteq Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a worn and beaten armor. He has done his best to style his chestnut hair to look like a famous performer. His amber eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Job, Enemies. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Senteq Rofferton, Male Gnome Rogue 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 17 (+3)18 (+4)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Star rose quartz (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Damaia Harmony, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a skull on it. Her silver hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her necromantic abilities were realized during a raid on her village. After a long history of fighting, Damaia and her spouse have recently divorced.

Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Damaia Harmony, Female Tiefling Paladin 4
Medium (5'7") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 6 (-2)12 (+1)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 43000 sp. 2 Tanglefoot bags. 4 Thunderstones. 1 Holy water. 2 Alchemist’s fire.


Social Check DCs


Dimble Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. His blonde hair is knotted and matted. His blue eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Dimble was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Optimist, Justice, Persistence. Bonds: Criminal record, Attractive. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Dimble Gimlen, Male Gnome Paladin 5
Small (3'2") Gnome, Lawful Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)16 (+3) 16 (+3)6 (-2)
Skills Insight +6, Performance +1
Senses Passive Perception 13
Languages Common, Gnome, Terran, Halfling, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Werydd Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She wears a colorful flower in her white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born in the west, but her parents moved at a very young age to the north. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.

Motivation: She's repulsed by the PC; and to get a good night's sleep

Flaws: Insomniac, Antagonistic, Hedonist. Bonds: Attractive, Immigrant. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Werydd Stoutale, Female Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 10 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 500 sp.


Social Check DCs


Mugrunden Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered brown stockings. He is physically well-built. He wears his green crest down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his brother; and he wants nothing more than to rejoin the army

Ideals: Gifted, Persistence. Bonds: Military, Debt, Family. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Mugrunden Xephyrbahnor, Male Dragonborn Wizard 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 200 pp. Citrine (20 gp). Deep blue spinel (1200 gp). Eye agate (8 gp). Blue quartz (8 gp). White opal (400 gp). Fiery yellow corundum (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tree In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath her clothing is a huge mess of scar tissue. She has moderate length brown fur. Her ears are large.

Personality: She speaks before she thinks and is too direct. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her first spouse was a Performer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.

Motivation: Doesn't want to be a Banker and was forced into it by her family; and to prove her worth to the world

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Slave, Family. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Tree In Woods, Female Tabaxi Ranger 8
Medium (4'9") Tabaxi, Neutral Good (CR 8)
Armor Class 8
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 18 (+4)18 (+4) 10 (+0)13 (+1)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll, Celestial, Undercommon, Infernal
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp.


Social Check DCs


Kaladan Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green shirt with thin black vertical stripes and tan pants. He keeps his long green crest kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: Kaladan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kaladan took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Extrovert, Impeccable. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Kaladan Beryntolthropal, Male Dragonborn Paladin 12
Medium (6'1") Dragonborn, Lawful Good (CR 12)
Armor Class 9
Hit Points 96 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)16 (+3) 15 (+2)16 (+3)
Skills Persuasion +7
Senses Passive Perception 12
Languages Common, Ignan, Elven, Halfling
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: Just what you see.


Social Check DCs

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