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NPC Generator

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Advanced [show]


Goroth Stapleton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting white shirt and pants. His moppish red hair is in a traditional bowl cut. He has several tiny emerald earrings on each ear.

Personality: He acts crazy and hedonistic. He is an amazing painter.

History: He was born several months after his father was called into army service. Goroth was born on a far western desert where he grew up under the tutelage of his father, an expert Tanner. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Military, Immigrant. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Goroth Stapleton, Male Half-Orc Adept 5
Medium (5'11") Half-Orc, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills Intimidation +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 200 gp. Bloodstone (80 gp). Brown-green garnet (140 gp). Banded agate (6 gp). Golden yellow topaz (700 gp).


Social Check DCs


Spring Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. He keeps his lavender fur in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Spring and his spouse have recently divorced.

Motivation: He's looking for his big break.

Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Spring Grass, Male Tabaxi Aristocrat 10
Medium (6'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 44 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Performance +5, Religion +6
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. He wears his orange fur down. He has blue eyes.

Personality: Seven wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a necromancer, Seven was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Disciplined. Flaws: Insane. Bonds: Rich, Criminal record, Mentor, Job. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Seven Shore, Male Tabaxi Wizard 12
Medium (6'8") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 59 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +6, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 4000 gp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Reed, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Randal lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now mingles about in high society.

Motivation: Regain custody of his daughter; and expand his business

Flaws: Ugly. Bonds: Job, Family, Debt, Rich. Occupation: Farmer

Voice: Italian accent

Attributes [hide]

Randal Reed, Male Human Adept 11
Medium (5'3") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 36 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Athletics +3, Nature +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 600 gp. Red-brown spinel (150 gp). Coral (150 gp). Onyx (70 gp). Golden pearl (150 gp). Banded agate (4 gp). Blue quartz (4 gp). Blue quartz (4 gp). Azurite (4 gp). Pink pearl (150 gp).


Social Check DCs


Peter Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. His hair is long and chestnut with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. His thin eyebrows rest above his beady green eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Peter was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Tanner.

Motivation: To be a Weaver again.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Slave. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Peter Heiser, Male Human Ranger 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 140 gp. Banded agate (12 gp).


Social Check DCs


Egelina Coombs, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her long white hair is drawn into a two foot long braid. Her violet eyes peer out from beneath her top grey hat.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She misses her home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Egelina grew up listening to her mother's many stories. A few years later when the south was not economically sound they moved to her current location. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Egelina Coombs, Female Human Fighter 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 130 gp. Rock crystal (80 gp).


Social Check DCs


Trynnicus Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His crest is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Butcher, but he was a colossal failure. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Trynnicus Skaarzborroosh, Male Dragonborn Aristocrat 16
Medium (6'8") Dragonborn, Lawful Evil (CR 16)
Armor Class 11
Hit Points 102 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 17 (+3)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3

Possessions: 11000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). A necklace of small pink pearls (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (500 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Enialis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). His chestnut hair is greasy and uncared for. His eyes are gray and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a font of random trivia from the lore and stories he has discovered

History: Enialis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Bard school at a young age so that he could practice his psionic talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to protect his home

Ideals: Passionate, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Enialis Teinithra, Male Elf Bard 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Druidic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp.


Social Check DCs


Meriele Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a violet collared shirt and white skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt, and sports empty pouches on her belt. She wears her auburn hair up. Her eyes are gray.

Personality: Always inclined to offer people food she seems plenty friendly. She is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Meriele was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her divine talents. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To share knowledge with the world; and she desires power and/or immortality

Ideals: Philantrophist, Gifted, Logical. Bonds: Adventurer, Mentor. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Meriele Teinithra, Female Half-Elf Aristocrat 6
Medium (4'10") Half-Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 8 (-1)17 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 60000 cp. Silver chalice with lapis lazuli gems (60 gp).


Social Check DCs

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