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NPC Generator

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Advanced [show]


Marigold Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she typically wears a sleeveless long coat of deep red leather and dull pastel iron scale mail. Her red hair is cut jaggedly and amateurishly. Her eyes are blue.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: Sold as a small child to a necromancer, Marigold was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has since lost track of the people in her past.

Motivation: She has money and likes to spend it.

Ideals: Artistic. Flaws: Shy. Bonds: Family, Mentor, Rich. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Marigold Porridgepot, Female Halfling Rogue 4
Small (3'2") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)10 (+0) 15 (+2)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Moonstone (20 gp). Violet garnet (300 gp). Aquamarine (300 gp). Alexandrite (300 gp). 1 Minor magic item.


Social Check DCs


Ranala Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She likes to wear tan tank tops with brown skirt. She is portly but not overly obese. Her silver hair is wavy and long. Her eyes are gray and she is always smoking a pipe.

Personality: She is irascible and easily irritated. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village she learned the ways of the warrior from her father. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has passion for adventuring and risk

Ideals: Extrovert, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Debt. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Ranala Wildwander, Female Gnome Wizard 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 20 (+5)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 390 gp.


Social Check DCs


Nazdûg Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Mentor, Criminal record. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Nazdûg Garrick, Male Half-Orc Barbarian 7
Medium (5'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 45 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)7 (-2) 9 (-1)9 (-1)
Skills Insight +2, Investigation +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Star rose quartz (50 gp).


Social Check DCs


Bagga Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. His skin is fair and his fingers are delicate and long. His silver hair is greasy and uncared for. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Bagga will drive conversation. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Extrovert. Flaws: Ugly, Addict, Insane. Bonds: Criminal record. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Bagga Dumph, Male Half-Orc Sorcerer 7
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Insight +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Golden pearl (90 gp). Hematite (15 gp). Violet garnet (1500 gp). Brown-green garnet (90 gp).


Social Check DCs


Adelard Mori, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is well dressed, constantly wearing a grey suit, pastel shirt, and white tie. He sports a flattop hair cut. His blue eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 18th year, his parents were killed by a orcs raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Adelard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Retire the richest man in the north; and he wants revenge against orcs

Ideals: Philantrophist, Entrepeneur, Gifted. Bonds: Enemies. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Adelard Mori, Male Human Adept 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp.


Social Check DCs


Duvamil Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears skinny pants and wears a blue and black robe with the hood down. She has dyed her greying golden hair a little too much giving a sharp golden color. Her fierce violet eyes like to dwell on things.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born several months after her father was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mercenary work with an outfit from a few towns over. Mercenary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She wants nothing more than to rejoin the army; and expand her business

Flaws: Impulsive. Bonds: Job, Military, Enemies. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Duvamil Nucklestamp, Female Gnome Monk 3
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)17 (+3) 13 (+1)10 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1 Breastplate.


Social Check DCs


Golm Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a very tight haircut. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Golm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Golm grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Golm Chatham, Male Half-Orc Aristocrat 4
Medium (5'4") Half-Orc, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 6000 cp. Banded agate (12 gp). 1 Spyglass. 1 Climber’s kit.


Social Check DCs


Nurkara Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears an entirely grey suit with black socks and a vest with buckled shoes, and is pretty ugly. She has wavy silver hair. She has several tiny amber earrings on each ear.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 2 years later her spouse died after the birth of her son. Heartbroken, Nurkara never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Rich, In love. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Nurkara Brawnanvil, Female Dwarf Bard 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 4 (-3)10 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 7
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 310 gp.


Social Check DCs


Chenna Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. She keeps her long golden hair kept up in a rat tail. Her eyes are gray and beady.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Further she is a bit of a stoner and is frequently out of it.

History: Chenna was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Flaws: Ugly, Addict. Bonds: Job, Poor, Adventurer. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Chenna Wildcloak, Female Halfling Cleric 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs

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