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NPC Generator

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Advanced [show]


Orsik Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He carries with him a set of maces on his belt, each one with a jet on the hilt. His long golden hair is drawn into a two foot long braid. His eyes are gray and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orsik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Orsik Bofdann, Male Dwarf Cleric 7
Medium (3'11") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)15 (+2) 10 (+0)15 (+2)
Skills Arcana +5, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 12000 sp.


Social Check DCs


Quick Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His gray fur is lengthy and is close to two feet long. He has a dull look in his hazel eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Quick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quick. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Logical, Gifted. Bonds: Attractive, Criminal record. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Quick Grass, Male Tabaxi Warrior 7
Medium (5'11") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Nature +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Erky Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. He has dyed his greying black hair a little too much giving a sharp black color. He has several tiny sapphire earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a great chef.

History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A need for knowledge about a nearby landmark; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Bonds: Attractive, Rich, Military, Criminal record, Adventurer. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Erky Albaratie, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Drifting Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel costume with the symbols of the sun god on his torso. His beige fur is long and unkept. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a daughter. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: In love. Occupation: Laborer

Voice: Rolls R's

Attributes [hide]

Drifting Of Wine, Male Tabaxi Barbarian 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Naeris Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is still thick. His gray unseeing eyes seem to look past you.

Personality: Naeris speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.

History: Born in the west to a Assassin, Naeris learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. During his travels, Naeris and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Naeris discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Naeris fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Expand his business.

Ideals: Impeccable. Flaws: Disease. Bonds: Religious, Job, Adventurer. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Naeris Yaeldrin, Male Elf Wizard 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)12 (+1) 15 (+2)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. Aquamarine (800 gp). Peridot (50 gp). Citrine (50 gp). 1 Backpack. 1 Crowbar.


Social Check DCs


Qualen Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He has always had a great fascination with Tiefling culture. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Servant, who enjoyed hunting, Qualen was taken on many hunting expeditions. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to tiefling people

Flaws: Racist, Insane. Bonds: Poor, Attractive, Religious, Nature. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Qualen Horcusporcus, Male Gnome Ranger 10
Small (3'4") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 75 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 170 pp. Freshwater pearl (7 gp). Black opal (800 gp). Smoky quartz (80 gp). Black pearl (200 gp). Moss agate (7 gp). Silver pearl (160 gp).


Social Check DCs


Whurbin Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear grey clothing when he does not wear armor. He has a long golden beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: Gifted from a young age, Whurbin studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Shoemaker again; and an old rival family wants him found

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Family, Job. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Whurbin Silverstone, Male Dwarf Druid 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 3 Tanglefoot bags.


Social Check DCs


Felosial Hanali, Female Elf [Permalink]

Personal [hide]

Description: An older woman who dresses well, typically a more casual-formal manner, she is not a threatening figure. She wears a broad hat to hide her balding. She has hazel eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is obsessed with a lost civilization.

History: Felosial hails from a village terrorized by dire rats. From her teen years she was always beautiful and desirable, so people have always doted on her. She now travels the world, in search of power and loot.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Felosial Hanali, Female Elf Fighter 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)18 (+4) 15 (+2)11 (+0)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Goblin, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Eiravel Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many red ritualistic tattoos. He is dressed in a clean blue cloak covering his clean studded leather. He has a white handlebar mustache and slicked back white hair. His gray eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Eiravel was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has worked as a Herbalist like his father before him.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Persistence. Flaws: Addict. Bonds: Religious, Job, Rich. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Eiravel Othronus, Male Elf Commoner 13
Medium (5'1") Elf, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 43 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)6 (-2) 9 (-1)15 (+2)
Skills Acrobatics +8, Deception +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +6

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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