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NPC Generator

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Advanced [show]


Beiro Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He is bald on top and has large black tufts of hair around his ears. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beiro fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Beiro Fasharash, Male Elf Aristocrat 5
Medium (4'9") Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)10 (+0) 13 (+1)17 (+3)
Skills Athletics +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: Chalcedony (60 gp). Iolite (60 gp).


Social Check DCs


Nuraval Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He comes from a rich northern family. Nuraval abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Flaws: Shy, Hedonist. Bonds: Rich, Adventurer. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Nuraval Rakankrak, Male Dwarf Warlock 6
Medium (4'4") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 10 (+0)7 (-2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Morthos Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is red and curly. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Morthos took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Impeccable, Gifted, Fighting. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Morthos Vice, Male Tiefling Adept 8
Medium (6'6") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 17 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)11 (+0) 12 (+1)11 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 gp. Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traubon Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His chestnut hair is braided into rings. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The war was a terrible time for him, and Traubon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 3 years old his parents immigrated from the north. His mother was a soldier and died while he was still young. Traubon was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Insane, Depressed. Bonds: Attractive, Poor, Immigrant, Military. Occupation: Bather

Voice: Raspy

Attributes [hide]

Traubon Gorunn, Male Dwarf Barbarian 8
Medium (4'4") Dwarf, True Neutral (CR 8)
Armor Class 9
Hit Points 57 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)12 (+1) 5 (-3)9 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 7
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 300 gp. Aquamarine (300 gp). Zircon (20 gp). Amber (90 gp). Citrine (20 gp). Lapis lazuli (7 gp).


Social Check DCs


Mastema Trust, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears professional attire. She wears her silver hair up. She has several tiny amethyst earrings on each ear.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a ruthless business woman, a trait she acquired from her father.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she is currently in port desperately looking for someone to get her out

Ideals: Persistence, Entrepeneur. Bonds: Attractive, Rich, Slave. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Mastema Trust, Female Tiefling Cleric 9
Medium (5'3") Tiefling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 91 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)15 (+2) 9 (-1)7 (-2)
Skills Arcana +5, Persuasion +1
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Citrine (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has the majority of his body covered in plate. He keeps his dark red hair in a pixie cut. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.

History: Chem hails from a village terrorized by orcs. Through the years after Chem was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Chem's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by orcs. Chem was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Many orcs want him driven away.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Chem Intellect, Male Tiefling Monk 6
Medium (5'9") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 18 (+4)17 (+3)
Skills Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Terran, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Rose (20 gp). Azurite (8 gp). Rich purple corundum (1300 gp).


Social Check DCs


Gormogord Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his bow ready. He wears his brown hair down. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Gormogord studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gormogord fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to end his boredom

Ideals: Fighting, Gifted. Flaws: Hedonist, Impulsive. Bonds: Attractive. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Gormogord Fastfoot, Male Halfling Sorcerer 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)13 (+1) 12 (+1)17 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He likes to wear ponchos typically of a light brown in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his amber eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of a Painter, who enjoyed hunting, Fargrim was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Slave, Criminal record, Nature. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Fargrim Rubyeye, Male Dwarf Expert 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 13 (+1)8 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Cairn Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a broad hat to hide his balding. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Optimist. Bonds: Rich, Adventurer, Family. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Cairn Dischord, Male Tiefling Monk 2
Medium (6'4") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)17 (+3) 7 (-2)13 (+1)
Skills Performance +3, Survival +0
Senses Passive Perception 8
Languages Common, Auran, Aquan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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