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NPC Generator

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Advanced [show]


Ozyman Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His silver hair is thinning but still full. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A freak accident while working with his Tailor father left him crippled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he would like to get married and retire

Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Has a crush, Enemies. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Ozyman Nimblefingers, Male Halfling Commoner 3
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Eida Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, and she perpetually has her monstrous two handed axe ready. She has moderate length blonde hair. She is baby faced.

Personality: Abrasive and pushy, she has a hard time making friends. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She moved out south to avoid the crime she committed. Being a Jeweler kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She's repulsed by the PC; and she is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Eida Kettlewhistle, Female Halfling Wizard 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 9 (-1)16 (+3)
Skills Nature +3, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 100 gp. A roughly beaten golden orb (90 gp).


Social Check DCs


Trym Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean brown cloak covering his clean studded leather. He has a long silver beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. He is obsessed with finding treasure.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he would like to get married and retire

Ideals: Athletic. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Trym Wellington, Male Human Aristocrat 8
Medium (6'5") Human, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1000 gp. Coral (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Osco Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. He has styled his red hair well, parting it to the right. He is baby faced.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Osco is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Many drow want him driven away.

Flaws: Disease. Bonds: Attractive, Enemies, Family, Rich. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Osco Wildheart, Male Halfling Paladin 14
Small (3'0") Halfling, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 55 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)9 (-1) 11 (+0)16 (+3)
Skills Intimidation +8, Perception +5
Senses Passive Perception 15
Languages Halfling
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 700 pp. Jeweled gold crown (6000 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Soveliss Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky violet painted plate armor. He wears his hair in dreadlocks. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also is a firm believer in the manly ideal.

History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To unite with his sister; and an old rival family wants him found

Flaws: Ugly, Impulsive. Bonds: Criminal record, Job, Family. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Soveliss Erenaeth, Male Half-Elf Rogue 2
Medium (5'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1 Half-Plate.


Social Check DCs


Theriatis Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His job bores him to no end. He has decided to make it more interesting.

History: He is a Lycanthrope in disguise. He moved out south to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Theriatis Zhanini, Male Half-Elf Ranger 3
Medium (5'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)16 (+3) 10 (+0)14 (+2)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Draconic, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 16000 cp.


Social Check DCs


Cloak Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a colorful flower in his red fur. This yellow eyed easterner is not easily forgotten.

Personality: Cloak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. Now he works as a music tutor during his time off.

Motivation: Money/treasure.

Ideals: Extrovert, Logical, Artistic. Bonds: Rich, Attractive, Nature. Occupation: Actor

Voice: Thin and wheezing

Attributes [hide]

Cloak Of World, Male Tabaxi Warlock 10
Medium (6'6") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 47 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)8 (-1) 11 (+0)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1900 gp. Gold and topaz bottle stopper cork (300 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emeny Blyth, Female Human [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. With bright chestnut hair. Her face is covered beneath a completely black helmet.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She helped her mother out around the business and became quite the natural. She tends to her Tailor job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business; and further expansion of business

Ideals: Logical. Flaws: Disease. Bonds: Job, Rich. Occupation: Tailor

Voice: Scratchy, weak

Attributes [hide]

Emeny Blyth, Female Human Warrior 8
Medium (5'0") Human, Neutral Evil (CR 8)
Armor Class 9
Hit Points 29 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)8 (-1) 11 (+0)13 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Veit Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey costume with the symbols of the sun god on his torso. He keeps his silver hair in a pixie cut. His eyes are gray and beady.

Personality: Eccentric and domineering, Veit will drive conversation. He does not trust anyone and sleeps with one eye open.

History: When he was but 7 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Immigrant, Family. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Veit Goldfinder, Male Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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