Therlin Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and muscular, this northern woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her long brown hair reaches down to her waist. Her gray eyes dart from person to person.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Ideals: Athletic, Artistic. Flaws: Shy, Insane. Bonds: Criminal record. Occupation: Spy
Voice: Italian accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 300 sp.
Dabbledob Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His golden hair is cut short. His face is scarred and worn.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of southern immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Dabbledob and his spouse have recently divorced.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Marshal
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 52 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 1900 gp. Rhodochrosite (6 gp).
Vlorn Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is blonde. His eyes are likewise brown.
Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Weaver profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.
Motivation: He seems to be bored by most things; and he is unsatisfied with his job
Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, Rich. Occupation: Merchant
Voice: Old thin voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: Just what you see.
Ûkrom Budd, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. His red hair and beard is wavy and long. His eyes are likewise blue. His teeth are white and perfect.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is afraid of women and trembles around them
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Detective mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and marry his brother to traveling adventurers
Ideals: Justice. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Bellfounder
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 7000 cp.
Thradal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. He wears his auburn hair up. His green eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the north. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Shepherd, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Apothecary
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp. 1 Masterwork Common Melee.
Theodoric Garrick, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and wears an entirely brown suit with black socks and a vest with buckled shoes. His hair is long and black with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Calm and collected, he is a well trained Bellfounder. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.
Motivation: To be a Mortician again; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Bellfounder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. 1 Backpack. 1 Climber’s kit.
Oriff Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a green coat with grey slacks, and carries swords. Her hair is silver and curly. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Flattery will make her almost putty in your hands.
History: Oriff hails from a village terrorized by illithids. In her 16th year, her parents were killed by a illithids raid, leaving Oriff alone in the world. After a stint in an orphanage, she was adopted. She's since become an addict/alcoholic.
Motivation: Many illithids want her driven away.
Ideals: Fighting, Philantrophist. Flaws: Addict, Selfish. Bonds: Enemies. Occupation: Performer
Voice: Rolls R's
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 56 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 11 (+0) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Giant, Gnome, Ignan
Attacks Melee +1 / 3d8-3, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1700 gp. Violet garnet (900 gp). Azurite (6 gp).
Chad Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man very much looks the part of a Barkeep. He is muscular with a powerful set of arms. His black hair is knotted and matted. His hazel eyes peer out from beneath his top brown hat.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He enjoys reading and quiet.
History: He was raised in a plains tribe. Through the years after Chad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Chad's mother didn't care for him much, and the feeling was mutual. He has worked as a Barkeep like his mother before him.
Motivation: Sabotage a competitor; and to be a shoemaker again
Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: Deep blue spinel (1500 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). He wears a wide-brimmed hat to hide his balding. His thin eyebrows rest above his beady violet eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Gifted from a young age, Ralf studied abroad. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Stableman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 11)
Armor Class 8
Hit Points 70 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Auran, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 2900 gp. Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
