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NPC Generator

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Advanced [show]


Jade On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments

History: Sold as a small child to a brothel owner, Jade was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He was granted divine powers by his dying brother.

Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people

Ideals: Professionalism, Gifted. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Bounty Hunter

Voice: Loud with bravado

Attributes [hide]

Jade On the Water, Male Tabaxi Monk 4
Medium (5'0") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Investigation +1, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Jarsali Fasharash, Female Elf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case. Her whole body is exceptionally muscular. She wears a small hat to cover her moderate length black hair. She is baby faced.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Jarsali was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Interpreter. She moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for her; and to get a good night's sleep

Ideals: Impeccable. Flaws: Shy, Disease, Insomniac. Bonds: Immigrant. Occupation: Interpreter

Voice: Thin and wheezing

Attributes [hide]

Jarsali Fasharash, Female Elf Fighter 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gell Rayden, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears an entirely white suit with green socks and a vest with buckled shoes. His skin is also unnaturally pale. His moppish auburn hair is in a traditional bowl cut. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Gell Rayden, Male Half-Orc Commoner 4
Medium (5'5") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)15 (+2) 8 (-1)8 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Orc, Halfling, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Chrysoprase (40 gp). Chrysoprase (40 gp). 1 Minor magic item.


Social Check DCs


Thomas Woods, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his left hand. His auburn hair is knotted and matted. His blue eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: Born to a Body Guard, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wishes to resurrect an old love; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Joker, Gifted, Persistence. Bonds: Poor, In love. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Thomas Woods, Male Human Cleric 7
Medium (5'5") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Persuasion +4, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 3000 sp.


Social Check DCs


Delre Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a grey and green handkerchief worn on her right side. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are amber.

Personality: She is very quiet and rarely speaks above a whisper. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Delre was born the youngest of three triplets. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their daughter. She worked as a Animal Trainer, and she later adopted a second daughter.

Motivation: Further expansion of business; and to be a glassblower again

Flaws: Shy. Bonds: Family, Nature, Job. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Delre Daraln, Female Dwarf Commoner 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)13 (+1) 10 (+0)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 2000 cp. Amber (120 gp).


Social Check DCs


Don Badger, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His auburn hair is cut short with large spiked bangs in the front. His half smiles and gray eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting. Bonds: Attractive, Poor, Religious, Nature. Occupation: Mason

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Badger, Male Human Warrior 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 89 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills History +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 210 pp. Silver chalice with lapis lazuli gems (130 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp).


Social Check DCs


Eberk Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of longbows on his belt, each one with a aquamarine on the hilt. His brown hair is kept up in a ponytail inside a small hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Eberk was left his mother's suit of armor and trained in its use and care. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Fighting, Impeccable. Bonds: Attractive, Military, Rich. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Eberk Aranore, Male Dwarf Expert 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 83 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 13 (+1)6 (-2)
Skills Intimidation +2, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 400 pp. Azurite (4 gp). Golden yellow topaz (1100 gp). Golden pearl (110 gp). Zircon (20 gp). Golden yellow topaz (1100 gp). Aquamarine (1100 gp). Hematite (4 gp). Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her deerstalker hat is riddled with cuts and holes. Her eyes, though not visible through her cowl, are blue.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Nimble lived on a farm with her father, near the main road leading to a nearby town. She dropped out of school to support her sick father, and resented it. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Miller

Voice: Boston accent

Attributes [hide]

Nimble Candle, Female Tabaxi Expert 17
Medium (5'5") Tabaxi, True Neutral (CR 17)
Armor Class 10
Hit Points 47 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)11 (+0) 9 (-1)21 (+5)
Skills Animal Handling +5, Arcana +6
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3

Possessions: 8000 gp. Golden yellow topaz (200 gp). Freshwater pearl (8 gp). Aquamarine (200 gp). Zircon (60 gp). Hematite (8 gp). Jet (80 gp). Jacinth (5000 gp). Black pearl (200 gp). Blue diamond (5000 gp). Rhodochrosite (8 gp). Jade (80 gp). Hematite (8 gp). Onyx (60 gp). Black pearl (200 gp). Azurite (8 gp). Golden yellow topaz (200 gp).


Social Check DCs


Ur-Edin Hastings, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is kept up in a ponytail inside a top hat. His amber eyes are passionate and lively.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently he has begun working with bootleggers and crooks.

Motivation: A strong sense of loyalty to Tiefling people; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Flaws: Racist. Bonds: Poor, Religious, Mentor. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Ur-Edin Hastings, Male Half-Orc Cleric 17
Medium (6'3") Half-Orc, Lawful Good (CR 17)
Armor Class 9
Hit Points 92 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)11 (+0) 12 (+1)6 (-2)
Skills Deception +4, Nature +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 8000 gp. Bloodstone (60 gp). Amber (110 gp). Blue quartz (11 gp). Aquamarine (1500 gp). Emerald (1100 gp). Moss agate (11 gp). Aquamarine (1500 gp). Zircon (60 gp). Star ruby (1100 gp). Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp). Hematite (11 gp). 1 Medium magic item.


Social Check DCs

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