Nithther Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). He has moderate length gold crest. He wears large thick round spectacles.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.
History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels kind of lost in life; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer, Poor. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 11)
Armor Class 12
Hit Points 94 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 380 pp. Sardonyx (30 gp). Star rose quartz (30 gp). White opal (900 gp). Black opal (900 gp). White pearl (110 gp). Moonstone (30 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Callybon Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a well pressed and immaculate suit (or dress). Her hair is red and very short. Her fierce blue eyes like to dwell on things.
Personality: She is almost excessively polite to everyone, even when angry. She is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Miner, who enjoyed hunting, Callybon was taken on many hunting expeditions. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.
Motivation: Meet up once more with her childhood friend; and regain custody of her son
Ideals: Logical. Flaws: Shy. Bonds: Nature, Family, Adventurer. Occupation: Cook
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 11)
Armor Class 15
Hit Points 60 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 17 (+3) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
Possessions: 1600 gp.
Syllin Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: She stands about 4'11" and wears a worn and beaten armor. Her right hand appears badly burned and disfigured. With bright silver hair. She wears round tiny glasses practically rammed into her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is frequently practicing swordplay.
History: Born in the east her family was never financially stable. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.
Motivation: Wants to raise her children well.
Ideals: Joker. Bonds: Military, Poor, Family. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 10 pp.
Dazzazn Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black vest and prefers white and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His copper crest is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult.
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Doctor
Voice: Loud with bravado
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 6)
Armor Class 11
Hit Points 36 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 20 pp. Silver comb with moonstones (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Dynamic Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gray fur is knotted and matted. His blue eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. Dynamic enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Tailor business at a young age. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in kukri use. He struck the Tailor job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Guardian, Job, Enemies. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Whurdred Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on her right hand. Her auburn hair is cut short. Her eyes are likewise amber.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great joy in being the best Butcher in town.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She inherited the family business which she has now maintained for 8 years.
Motivation: Balancing her hectic life and new Butcher responsibilities is difficult; and wishes to resurrect an old love
Flaws: Disease. Bonds: Poor, In love, Job, Military. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Seere Quiet, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is dressed in earthy colors with a black and blue handkerchief worn on her right side. Her black hair is braided into rings. Her face is scarred and worn.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born on a small isolated farm. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels kind of lost in life; and regain custody of her daughter
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Depressed. Bonds: Nature, Family. Occupation: Herbalist
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. Onyx (60 gp). Aquamarine (1600 gp). Violet garnet (1600 gp). Alexandrite (1600 gp).
Rangrim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Cartwright uniform. He is portly but not overly obese. He has dyed his greying red hair a little too much giving a sharp red color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Rangrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Rangrim was left his father's suit of armor and trained in its use and care. He has worked as a Cartwright like his father before him.
Motivation: Expand his business; and sabotage a competitor
Ideals: Disciplined. Flaws: Insane. Bonds: Job, Military, Rich. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Celestial, Aquan, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1400 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Blossom Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is short and chestnut. She tend to wears goggles to shield her eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Energy wise she seems alert and responsive.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Blossom was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Professionalism. Flaws: Cynical. Bonds: Poor, Religious, Enemies. Occupation: Carpenter
Voice: Timid voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 79 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 19 (+4) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 260 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!